summaryrefslogtreecommitdiff
path: root/Userland/Libraries/LibGfx/ClassicStylePainter.cpp
blob: e09c5b99fb30e006e2b605832f65c14e4ff1b688 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
/*
 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
 * Copyright (c) 2020, Sarah Taube <metalflakecobaltpaint@gmail.com>
 * Copyright (c) 2021, Filiph Sandström <filiph.sandstrom@filfatstudios.com>
 * Copyright (c) 2022, Cameron Youell <cameronyouell@gmail.com>
 * Copyright (c) 2022, the SerenityOS developers.
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include <AK/StringView.h>
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/CharacterBitmap.h>
#include <LibGfx/ClassicStylePainter.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Palette.h>

namespace Gfx {

void ClassicStylePainter::paint_tab_button(Painter& painter, IntRect const& rect, Palette const& palette, bool active, bool hovered, bool enabled, GUI::TabWidget::TabPosition position, bool in_active_window, bool accented)
{
    Color base_color = palette.button();
    Color highlight_color2 = palette.threed_highlight();
    Color shadow_color1 = palette.threed_shadow1();
    Color shadow_color2 = palette.threed_shadow2();

    if (hovered && enabled && !active)
        base_color = palette.hover_highlight();

    PainterStateSaver saver(painter);
    painter.translate(rect.location());

    auto accent = palette.accent();
    if (!in_active_window)
        accent = accent.to_grayscale();

    switch (position) {
    case GUI::TabWidget::TabPosition::Top:
        // Base
        painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 1 }, base_color);

        // Top line
        if (active && accented) {
            painter.draw_line({ 3, 0 }, { rect.width() - 3, 0 }, accent.darkened());
            painter.fill_rect_with_gradient({ 1, 1, rect.width() - 2, 2 }, accent, accent.lightened(1.5f));
            painter.set_pixel({ 2, 0 }, highlight_color2);
        } else {
            painter.draw_line({ 2, 0 }, { rect.width() - 3, 0 }, highlight_color2);
        }

        // Left side
        painter.draw_line({ 0, 2 }, { 0, rect.height() - 1 }, highlight_color2);
        painter.set_pixel({ 1, 1 }, highlight_color2);

        // Right side
        painter.draw_line({ rect.width() - 1, 2 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
        painter.draw_line({ rect.width() - 2, 2 }, { rect.width() - 2, rect.height() - 1 }, shadow_color1);
        painter.set_pixel(rect.width() - 2, 1, shadow_color2);
        break;
    case GUI::TabWidget::TabPosition::Bottom:
        // Base
        painter.fill_rect({ 0, 0, rect.width() - 1, rect.height() }, base_color);

        // Bottom line
        if (active && accented) {
            painter.fill_rect_with_gradient({ 1, rect.height() - 3, rect.width() - 2, 2 }, accent, accent.lightened(1.5f));
            painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, accent.darkened());
        } else {
            painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, shadow_color2);
        }

        // Left side
        painter.draw_line({ 0, 0 }, { 0, rect.height() - 3 }, highlight_color2);
        painter.set_pixel({ 1, rect.height() - 2 }, highlight_color2);

        // Right side
        painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 3 }, shadow_color2);
        painter.draw_line({ rect.width() - 2, 0 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
        painter.set_pixel({ rect.width() - 2, rect.height() - 2 }, shadow_color2);
        break;
    case GUI::TabWidget::TabPosition::Left:
        // Base tab
        painter.fill_rect({ 1, 1, rect.width(), rect.height() - 1 }, base_color);
        painter.draw_line({ 2, 0 }, { rect.width(), 0 }, highlight_color2);
        painter.draw_line({ 2, rect.height() - 1 }, { rect.width(), rect.height() - 1 }, shadow_color2);

        // If the tab is active, draw the accent line
        if (active && accented) {
            painter.fill_rect_with_gradient({ 1, 1, 2, rect.height() - 2 }, accent, accent.lightened(1.5f));
            painter.draw_line({ 0, 2 }, { 0, rect.height() - 3 }, accent.darkened());
        } else {
            painter.draw_line({ 0, 2 }, { 0, rect.height() - 3 }, highlight_color2);
            painter.draw_line({ rect.width(), 1 }, { rect.width(), rect.height() - 1 }, shadow_color1);
        }

        // Make appear as if the tab is rounded
        painter.set_pixel({ 1, 1 }, highlight_color2);
        painter.set_pixel({ 1, rect.height() - 2 }, shadow_color2);
        break;
    case GUI::TabWidget::TabPosition::Right:
        // Base tab
        painter.fill_rect({ 0, 1, rect.width() - 1, rect.height() - 1 }, base_color);
        painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color2);
        painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 2, rect.height() - 1 }, shadow_color2);

        // If the tab is active, draw the accent line
        if (active && accented) {
            painter.fill_rect_with_gradient({ rect.width() - 2, 1, 2, rect.height() - 2 }, accent.lightened(1.5f), accent);
            painter.draw_line({ rect.width(), 2 }, { rect.width(), rect.height() - 3 }, accent.darkened());
        } else {
            painter.draw_line({ rect.width(), 2 }, { rect.width(), rect.height() - 3 }, shadow_color2);
            painter.draw_line({ 0, 0 }, { 0, rect.height() - 1 }, shadow_color1);
        }

        // Make appear as if the tab is rounded
        painter.set_pixel({ rect.width() - 1, 1 }, shadow_color1);
        painter.set_pixel({ rect.width() - 1, rect.height() - 2 }, shadow_color2);
        break;
    }
}

static void paint_button_new(Painter& painter, IntRect const& a_rect, Palette const& palette, ButtonStyle style, bool pressed, bool checked, bool hovered, bool enabled, bool focused, bool default_button)
{
    Color button_color = palette.button();
    Color highlight_color = palette.threed_highlight();
    Color shadow_color1 = palette.threed_shadow1();
    Color shadow_color2 = palette.threed_shadow2();

    if (checked && enabled) {
        if (hovered)
            button_color = palette.hover_highlight();
        else
            button_color = palette.button();
    } else if (hovered && enabled)
        button_color = palette.hover_highlight();

    PainterStateSaver saver(painter);

    auto rect = a_rect;
    if (focused || default_button) {
        painter.draw_rect(a_rect, palette.threed_shadow2());
        rect.shrink(2, 2);
    }

    painter.translate(rect.location());

    if (pressed || checked) {
        // Base
        Gfx::IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };

        if (checked && !pressed)
            painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), palette.button());
        else
            painter.fill_rect(base_rect, button_color);

        // Top shadow
        painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, shadow_color2);
        painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, shadow_color2);

        // Sunken shadow
        painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, shadow_color1);
        painter.draw_line({ 1, 2 }, { 1, rect.height() - 3 }, shadow_color1);

        // Outer highlight
        painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, highlight_color);
        painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, highlight_color);

        // Inner highlight
        painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, palette.button());
        painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, palette.button());
    } else {
        // Base
        painter.fill_rect({ 0, 0, rect.width(), rect.height() }, button_color);

        // Top highlight
        if (style == ButtonStyle::Normal) {
            painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color);
            painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, highlight_color);
        } else if (style == ButtonStyle::ThickCap) {
            painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
            painter.draw_line({ 1, 1 }, { 1, rect.height() - 2 }, highlight_color);
        }

        // Outer shadow
        painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
        painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2);

        // Inner shadow
        painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1);
        painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
    }
}

void ClassicStylePainter::paint_button(Painter& painter, IntRect const& rect, Palette const& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused, bool default_button)
{
    if (button_style == ButtonStyle::Normal || button_style == ButtonStyle::ThickCap)
        return paint_button_new(painter, rect, palette, button_style, pressed, checked, hovered, enabled, focused, default_button);

    if (button_style == ButtonStyle::Coolbar && !enabled)
        return;

    Color button_color = palette.button();
    Color highlight_color = palette.threed_highlight();
    Color shadow_color = button_style == ButtonStyle::Coolbar ? palette.threed_shadow1() : palette.threed_shadow2();

    PainterStateSaver saver(painter);
    painter.translate(rect.location());

    if (pressed || checked) {
        // Base
        IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };
        if (button_style == ButtonStyle::Coolbar) {
            if (checked && !pressed) {
                painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), Color());
            } else {
                painter.fill_rect(base_rect, button_color);
            }
        }

        // Sunken shadow
        painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
        painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color);

        // Bottom highlight
        painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
        painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
    } else if (hovered) {
        if (button_style == ButtonStyle::Coolbar) {
            // Base
            painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
        }

        // Top highlight
        painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
        painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);

        // Bottom shadow
        painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
        painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
    }
}

void ClassicStylePainter::paint_frame(Painter& painter, IntRect const& rect, Palette const& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
{
    if (shape == Gfx::FrameShape::NoFrame)
        return;

    if (shape == FrameShape::Window) {
        StylePainter::paint_window_frame(painter, rect, palette);
        return;
    }

    Color top_left_color;
    Color bottom_right_color;
    Color dark_shade = palette.threed_shadow1();
    Color light_shade = palette.threed_highlight();

    if (shape == FrameShape::Container && thickness >= 2) {
        if (shadow == FrameShadow::Raised) {
            dark_shade = palette.threed_shadow2();
        }
    }

    if (shadow == FrameShadow::Raised) {
        top_left_color = light_shade;
        bottom_right_color = dark_shade;
    } else if (shadow == FrameShadow::Sunken) {
        top_left_color = dark_shade;
        bottom_right_color = light_shade;
    } else if (shadow == FrameShadow::Plain) {
        top_left_color = dark_shade;
        bottom_right_color = dark_shade;
    }

    if (thickness >= 1) {
        painter.draw_line(rect.top_left(), rect.top_right(), top_left_color);
        painter.draw_line(rect.bottom_left(), rect.bottom_right(), bottom_right_color);

        if (shape != FrameShape::Panel || !skip_vertical_lines) {
            painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), top_left_color);
            painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), bottom_right_color);
        }
    }

    if (shape == FrameShape::Container && thickness >= 2) {
        Color top_left_color;
        Color bottom_right_color;
        Color dark_shade = palette.threed_shadow2();
        Color light_shade = palette.button();
        if (shadow == FrameShadow::Raised) {
            dark_shade = palette.threed_shadow1();
            top_left_color = light_shade;
            bottom_right_color = dark_shade;
        } else if (shadow == FrameShadow::Sunken) {
            top_left_color = dark_shade;
            bottom_right_color = light_shade;
        } else if (shadow == FrameShadow::Plain) {
            top_left_color = dark_shade;
            bottom_right_color = dark_shade;
        }
        IntRect inner_container_frame_rect = rect.shrunken(2, 2);
        painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color);
        painter.draw_line(inner_container_frame_rect.bottom_left(), inner_container_frame_rect.bottom_right(), bottom_right_color);
        painter.draw_line(inner_container_frame_rect.top_left().translated(0, 1), inner_container_frame_rect.bottom_left().translated(0, -1), top_left_color);
        painter.draw_line(inner_container_frame_rect.top_right(), inner_container_frame_rect.bottom_right().translated(0, -1), bottom_right_color);
    }

    if (shape == FrameShape::Box && thickness >= 2) {
        swap(top_left_color, bottom_right_color);
        IntRect inner_rect = rect.shrunken(2, 2);
        painter.draw_line(inner_rect.top_left(), inner_rect.top_right(), top_left_color);
        painter.draw_line(inner_rect.bottom_left(), inner_rect.bottom_right(), bottom_right_color);
        painter.draw_line(inner_rect.top_left().translated(0, 1), inner_rect.bottom_left().translated(0, -1), top_left_color);
        painter.draw_line(inner_rect.top_right(), inner_rect.bottom_right().translated(0, -1), bottom_right_color);
    }
}

void ClassicStylePainter::paint_window_frame(Painter& painter, IntRect const& rect, Palette const& palette)
{
    Color base_color = palette.button();
    Color dark_shade = palette.threed_shadow2();
    Color mid_shade = palette.threed_shadow1();
    Color light_shade = palette.threed_highlight();
    auto border_thickness = palette.window_border_thickness();
    auto border_radius = palette.window_border_radius();

    if (border_radius > 0) {
        // FIXME: This will draw "useless" pixels that'll get drawn over by the window contents.
        // preferably we should just remove the corner pixels from the completely drawn window
        // but I don't know how to do that yet. :^)
        AntiAliasingPainter aa_painter { painter };
        aa_painter.fill_rect_with_rounded_corners(rect, base_color, border_radius);
        return;
    }

    painter.draw_rect_with_thickness({ rect.x() + border_thickness / 2,
                                         rect.y() + border_thickness / 2,
                                         rect.width() - border_thickness,
                                         rect.height() - border_thickness },
        base_color, border_thickness);

    painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left(), base_color);
    painter.draw_line(rect.top_left().translated(1, 1), rect.top_right().translated(-1, 1), light_shade);
    painter.draw_line(rect.top_left().translated(1, 1), rect.bottom_left().translated(1, -1), light_shade);
    painter.draw_line(rect.top_left().translated(2, 2), rect.top_right().translated(-2, 2), base_color);
    painter.draw_line(rect.top_left().translated(2, 2), rect.bottom_left().translated(2, -2), base_color);
    painter.draw_line(rect.top_left().translated(3, 3), rect.top_right().translated(-3, 3), base_color);
    painter.draw_line(rect.top_left().translated(3, 3), rect.bottom_left().translated(3, -3), base_color);

    painter.draw_line(rect.top_right(), rect.bottom_right(), dark_shade);
    painter.draw_line(rect.top_right().translated(-1, 1), rect.bottom_right().translated(-1, -1), mid_shade);
    painter.draw_line(rect.top_right().translated(-2, 2), rect.bottom_right().translated(-2, -2), base_color);
    painter.draw_line(rect.top_right().translated(-3, 3), rect.bottom_right().translated(-3, -3), base_color);
    painter.draw_line(rect.bottom_left(), rect.bottom_right(), dark_shade);
    painter.draw_line(rect.bottom_left().translated(1, -1), rect.bottom_right().translated(-1, -1), mid_shade);
    painter.draw_line(rect.bottom_left().translated(2, -2), rect.bottom_right().translated(-2, -2), base_color);
    painter.draw_line(rect.bottom_left().translated(3, -3), rect.bottom_right().translated(-3, -3), base_color);
}

void ClassicStylePainter::paint_progressbar(Painter& painter, IntRect const& rect, Palette const& palette, int min, int max, int value, StringView text, Orientation orientation)
{
    // First we fill the entire widget with the gradient. This incurs a bit of
    // overdraw but ensures a consistent look throughout the progression.
    Color start_color = palette.active_window_border1();
    Color end_color = palette.active_window_border2();
    painter.fill_rect_with_gradient(orientation, rect, start_color, end_color);

    if (!text.is_null()) {
        painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, palette.base_text());
        painter.draw_text(rect, text, TextAlignment::Center, palette.base_text().inverted());
    }

    float range_size = max - min;
    float progress = (value - min) / range_size;

    // Then we carve out a hole in the remaining part of the widget.
    // We draw the text a third time, clipped and inverse, for sharp contrast.
    IntRect hole_rect;
    if (orientation == Orientation::Horizontal) {
        float progress_width = progress * rect.width();
        hole_rect = { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
    } else {
        float progress_height = progress * rect.height();
        hole_rect = { 0, 0, rect.width(), (int)(rect.height() - progress_height) };
    }
    hole_rect.translate_by(rect.location());
    hole_rect.set_right_without_resize(rect.right());
    PainterStateSaver saver(painter);
    painter.fill_rect(hole_rect, palette.base());

    painter.add_clip_rect(hole_rect);
    if (!text.is_null())
        painter.draw_text(rect.translated(0, 0), text, TextAlignment::Center, palette.base_text());
}

void ClassicStylePainter::paint_radio_button(Painter& painter, IntRect const& a_rect, Palette const& palette, bool is_checked, bool is_being_pressed)
{
    // Outer top left arc, starting at bottom left point.
    constexpr Gfx::IntPoint outer_top_left_arc[] = {
        { 1, 9 },
        { 1, 8 },
        { 0, 7 },
        { 0, 6 },
        { 0, 5 },
        { 0, 4 },
        { 1, 3 },
        { 1, 2 },
        { 2, 1 },
        { 3, 1 },
        { 4, 0 },
        { 5, 0 },
        { 6, 0 },
        { 7, 0 },
        { 8, 1 },
        { 9, 1 },
    };

    // Outer bottom right arc, starting at top right point.
    constexpr Gfx::IntPoint outer_bottom_right_arc[] = {
        { 10, 2 },
        { 10, 3 },
        { 11, 4 },
        { 11, 5 },
        { 11, 6 },
        { 11, 7 },
        { 10, 8 },
        { 10, 9 },
        { 9, 10 },
        { 8, 10 },
        { 7, 11 },
        { 6, 11 },
        { 5, 11 },
        { 4, 11 },
        { 3, 10 },
        { 2, 10 },
    };

    // Inner top left arc, starting at bottom left point.
    constexpr Gfx::IntPoint inner_top_left_arc[] = {
        { 2, 8 },
        { 1, 7 },
        { 1, 6 },
        { 1, 5 },
        { 1, 4 },
        { 2, 3 },
        { 2, 2 },
        { 3, 2 },
        { 3, 2 },
        { 3, 2 },
        { 3, 2 },
        { 4, 1 },
        { 5, 1 },
        { 6, 1 },
        { 7, 1 },
        { 8, 2 },
        { 9, 2 },
    };

    // Inner bottom right arc, starting at top right point.
    constexpr Gfx::IntPoint inner_bottom_right_arc[] = {
        { 9, 3 },
        { 10, 4 },
        { 10, 5 },
        { 10, 6 },
        { 10, 7 },
        { 9, 8 },
        { 9, 9 },
        { 8, 9 },
        { 7, 10 },
        { 6, 10 },
        { 5, 10 },
        { 4, 10 },
        { 3, 9 },
        { 2, 9 },
    };

    // Inner "being pressed" circle, starting at top left corner point.
    constexpr Gfx::IntPoint inner_being_pressed_circle[] = {
        { 3, 3 },
        { 4, 2 },
        { 5, 2 },
        { 6, 2 },
        { 7, 2 },
        { 8, 3 },
        { 9, 4 },
        { 9, 5 },
        { 9, 6 },
        { 9, 7 },
        { 8, 8 },
        { 7, 9 },
        { 6, 9 },
        { 5, 9 },
        { 4, 9 },
        { 3, 8 },
        { 2, 7 },
        { 2, 6 },
        { 2, 5 },
        { 2, 4 },
    };

    // Inner "checked" circle, starting at top left.
    constexpr Gfx::IntPoint checked_circle[] = {
        { 5, 4 },
        { 6, 4 },
        { 4, 5 },
        { 5, 5 },
        { 6, 5 },
        { 7, 5 },
        { 4, 6 },
        { 5, 6 },
        { 6, 6 },
        { 7, 6 },
        { 5, 7 },
        { 6, 7 },
    };

    // FIXME: Support radio buttons at any size.
    Gfx::IntRect rect { a_rect.x(), a_rect.y(), 12, 12 };

    auto set_pixels = [&](auto const& points, Gfx::Color color) {
        for (auto const& p : points) {
            painter.set_pixel(rect.location().translated(p), color);
        }
    };

    // Fill center with base color
    painter.fill_rect(rect.shrunken(4, 4), palette.base());

    set_pixels(outer_top_left_arc, palette.threed_shadow1());
    set_pixels(outer_bottom_right_arc, palette.threed_highlight());
    set_pixels(inner_top_left_arc, palette.threed_shadow2());
    set_pixels(inner_bottom_right_arc, palette.button());
    if (is_being_pressed) {
        set_pixels(inner_being_pressed_circle, palette.threed_shadow1());
    }
    if (is_checked) {
        set_pixels(checked_circle, palette.base_text());
    }
}

static constexpr Gfx::CharacterBitmap s_checked_bitmap {
    "         "
    "       # "
    "      ## "
    "     ### "
    " ## ###  "
    " #####   "
    "  ###    "
    "   #     "
    "         "sv,
    9, 9
};

void ClassicStylePainter::paint_check_box(Painter& painter, IntRect const& rect, Palette const& palette, bool is_enabled, bool is_checked, bool is_being_pressed)
{
    painter.fill_rect(rect, is_enabled ? palette.base() : palette.window());
    paint_frame(painter, rect, palette, Gfx::FrameShape::Container, Gfx::FrameShadow::Sunken, 2);

    if (is_being_pressed) {
        // FIXME: This color should not be hard-coded.
        painter.draw_rect(rect.shrunken(4, 4), Color::MidGray);
    }

    if (is_checked) {
        painter.draw_bitmap(rect.shrunken(4, 4).location(), s_checked_bitmap, is_enabled ? palette.base_text() : palette.threed_shadow1());
    }
}

void ClassicStylePainter::paint_transparency_grid(Painter& painter, IntRect const& rect, Palette const& palette)
{
    painter.fill_rect_with_checkerboard(rect, { 8, 8 }, palette.base().darkened(0.9), palette.base());
}

void ClassicStylePainter::paint_simple_rect_shadow(Painter& painter, IntRect const& containing_rect, Bitmap const& shadow_bitmap, bool shadow_includes_frame, bool fill_content)
{
    // The layout of the shadow_bitmap is defined like this:
    // +---------+----+---------+----+----+----+
    // |   TL    | T  |   TR    | LT | L  | LB |
    // +---------+----+---------+----+----+----+
    // |   BL    | B  |   BR    | RT | R  | RB |
    // +---------+----+---------+----+----+----+
    // Located strictly on the top or bottom of the rectangle, above or below of the content:
    //   TL = top-left     T = top     TR = top-right
    //   BL = bottom-left  B = bottom  BR = bottom-right
    // Located on the left or right of the rectangle, but not above or below of the content:
    //   LT = left-top     L = left    LB = left-bottom
    //   RT = right-top    R = right   RB = right-bottom
    // So, the bitmap has two rows and 6 column, two of which are twice as wide.
    // The height divided by two defines a cell size, and width of each
    // column must be the same as the height of the cell, except for the
    // first and third column, which are twice as wide.
    // If fill_content is true, it will use the RGBA color of right-bottom pixel of TL to fill the rectangle enclosed
    if (shadow_bitmap.height() % 2 != 0) {
        dbgln("Can't paint simple rect shadow, shadow bitmap height {} is not even", shadow_bitmap.height());
        return;
    }
    auto base_size = shadow_bitmap.height() / 2;
    if (shadow_bitmap.width() != base_size * (6 + 2)) {
        if (shadow_bitmap.width() % base_size != 0)
            dbgln("Can't paint simple rect shadow, shadow bitmap width {} is not a multiple of {}", shadow_bitmap.width(), base_size);
        else
            dbgln("Can't paint simple rect shadow, shadow bitmap width {} but expected {}", shadow_bitmap.width(), base_size * (6 + 2));
        return;
    }

    // The containing_rect should have been inflated appropriately
    VERIFY(containing_rect.size().contains(Gfx::IntSize { base_size, base_size }));

    auto sides_height = containing_rect.height() - 2 * base_size;
    auto half_height = sides_height / 2;
    auto containing_horizontal_rect = containing_rect;

    int horizontal_shift = 0;
    if (half_height < base_size && !shadow_includes_frame) {
        // If the height is too small we need to shift the left/right accordingly, unless the shadow includes portions of the frame
        horizontal_shift = base_size - half_height;
        containing_horizontal_rect.set_left(containing_horizontal_rect.left() + horizontal_shift);
        containing_horizontal_rect.set_right(containing_horizontal_rect.right() - 2 * horizontal_shift);
    }
    auto half_width = containing_horizontal_rect.width() / 2;
    int corner_piece_width = min(containing_horizontal_rect.width() / 2, base_size * 2);
    int left_corners_right = containing_horizontal_rect.left() + corner_piece_width;
    int right_corners_left = max(containing_horizontal_rect.right() - corner_piece_width + 1, left_corners_right + 1);
    auto paint_horizontal = [&](int y, int src_row) {
        if (half_width <= 0)
            return;
        Gfx::PainterStateSaver save(painter);
        painter.add_clip_rect({ containing_horizontal_rect.left(), y, containing_horizontal_rect.width(), base_size });
        painter.blit({ containing_horizontal_rect.left(), y }, shadow_bitmap, { 0, src_row * base_size, corner_piece_width, base_size });
        painter.blit({ right_corners_left, y }, shadow_bitmap, { 5 * base_size - corner_piece_width, src_row * base_size, corner_piece_width, base_size });
        for (int x = left_corners_right; x < right_corners_left; x += base_size) {
            auto width = min(right_corners_left - x, base_size);
            painter.blit({ x, y }, shadow_bitmap, { corner_piece_width, src_row * base_size, width, base_size });
        }
    };

    paint_horizontal(containing_rect.top(), 0);
    paint_horizontal(containing_rect.bottom() - base_size + 1, 1);

    int corner_piece_height = min(half_height, base_size);
    int top_corners_bottom = base_size + corner_piece_height;
    int bottom_corners_top = base_size + max(half_height, sides_height - corner_piece_height);
    auto paint_vertical = [&](int x, int src_row, int hshift, int hsrcshift) {
        Gfx::PainterStateSaver save(painter);
        painter.add_clip_rect({ x, containing_rect.y() + base_size, base_size, containing_rect.height() - 2 * base_size });
        painter.blit({ x + hshift, containing_rect.top() + top_corners_bottom - corner_piece_height }, shadow_bitmap, { base_size * 5 + hsrcshift, src_row * base_size, base_size - hsrcshift, corner_piece_height });
        painter.blit({ x + hshift, containing_rect.top() + bottom_corners_top }, shadow_bitmap, { base_size * 7 + hsrcshift, src_row * base_size + base_size - corner_piece_height, base_size - hsrcshift, corner_piece_height });
        for (int y = top_corners_bottom; y < bottom_corners_top; y += base_size) {
            auto height = min(bottom_corners_top - y, base_size);
            painter.blit({ x, containing_rect.top() + y }, shadow_bitmap, { base_size * 6, src_row * base_size, base_size, height });
        }
    };

    paint_vertical(containing_rect.left(), 0, horizontal_shift, 0);
    if (shadow_includes_frame)
        horizontal_shift = 0; // TODO: fix off-by-one on rectangles barely wide enough
    paint_vertical(containing_rect.right() - base_size + 1, 1, 0, horizontal_shift);

    if (fill_content) {
        // Fill the enclosed rectangle with the RGBA color of the right-bottom pixel of the TL tile
        auto inner_rect = containing_rect.shrunken(2 * base_size, 2 * base_size);
        if (!inner_rect.is_empty())
            painter.fill_rect(inner_rect, shadow_bitmap.get_pixel(2 * base_size - 1, base_size - 1));
    }
}

}