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/*
* Copyright (c) 2020, Ben Jilks <benjyjilks@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
namespace Gfx {
class Bitmap;
class BMPWriter {
public:
BMPWriter() = default;
enum class Compression : u32 {
BI_RGB = 0,
BI_BITFIELDS = 3,
};
enum class DibHeader : u32 {
Info = 40,
V3 = 56,
V4 = 108,
};
ByteBuffer dump(RefPtr<Bitmap> const, DibHeader dib_header = DibHeader::V4);
inline void set_compression(Compression compression) { m_compression = compression; }
private:
Compression m_compression { Compression::BI_BITFIELDS };
int m_bytes_per_pixel { 4 };
bool m_include_alpha_channel { true };
};
}
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