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/*
* Copyright (c) 2020, Ben Jilks <benjyjilks@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
namespace Gfx {
class Bitmap;
class BMPWriter {
public:
BMPWriter() = default;
ByteBuffer dump(const RefPtr<Bitmap>);
enum class Compression : u32 {
RGB = 0,
};
inline void set_compression(Compression compression) { m_compression = compression; }
private:
Compression m_compression { Compression::RGB };
};
}
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