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/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Function.h>
#include <AK/OwnPtr.h>
#include <AK/String.h>
#include <AK/WeakPtr.h>
#include <LibCore/Object.h>
#include <LibGUI/FocusSource.h>
#include <LibGUI/Forward.h>
#include <LibGUI/WindowType.h>
#include <LibGfx/Color.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Rect.h>
#include <LibGfx/StandardCursor.h>
namespace GUI {
class WindowBackingStore;
class Window : public Core::Object {
C_OBJECT(Window)
public:
virtual ~Window() override;
static Window* from_window_id(int);
bool is_modified() const;
void set_modified(bool);
bool is_modal() const { return m_modal; }
void set_modal(bool);
bool is_fullscreen() const { return m_fullscreen; }
void set_fullscreen(bool);
bool is_maximized() const;
void set_maximized(bool);
bool is_frameless() const { return m_frameless; }
void set_frameless(bool);
void set_forced_shadow(bool);
bool is_resizable() const { return m_resizable; }
void set_resizable(bool resizable) { m_resizable = resizable; }
bool is_minimizable() const { return m_minimizable; }
void set_minimizable(bool minimizable) { m_minimizable = minimizable; }
void set_double_buffering_enabled(bool);
void set_has_alpha_channel(bool);
bool has_alpha_channel() const { return m_has_alpha_channel; }
void set_opacity(float);
float opacity() const { return m_opacity_when_windowless; }
void set_alpha_hit_threshold(float);
float alpha_hit_threshold() const { return m_alpha_hit_threshold; }
WindowType window_type() const { return m_window_type; }
void set_window_type(WindowType);
int window_id() const { return m_window_id; }
void make_window_manager(unsigned event_mask);
String title() const;
void set_title(String);
Color background_color() const { return m_background_color; }
void set_background_color(Color color) { m_background_color = color; }
enum class CloseRequestDecision {
StayOpen,
Close,
};
Function<void()> on_close;
Function<CloseRequestDecision()> on_close_request;
Function<void(bool is_active_input)> on_active_input_change;
int x() const { return rect().x(); }
int y() const { return rect().y(); }
int width() const { return rect().width(); }
int height() const { return rect().height(); }
Gfx::IntRect rect() const;
Gfx::IntRect applet_rect_on_screen() const;
Gfx::IntSize size() const { return rect().size(); }
void set_rect(const Gfx::IntRect&);
void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); }
Gfx::IntPoint position() const { return rect().location(); }
Gfx::IntSize minimum_size() const;
void set_minimum_size(const Gfx::IntSize&);
void set_minimum_size(int width, int height) { set_minimum_size({ width, height }); }
void move_to(int x, int y) { move_to({ x, y }); }
void move_to(const Gfx::IntPoint& point) { set_rect({ point, size() }); }
void resize(int width, int height) { resize({ width, height }); }
void resize(const Gfx::IntSize& size) { set_rect({ position(), size }); }
void center_on_screen();
void center_within(const Window&);
virtual void event(Core::Event&) override;
bool is_visible() const;
bool is_active() const;
bool is_active_input() const { return m_is_active_input; }
bool is_accessory() const { return m_accessory; }
void set_accessory(bool accessory) { m_accessory = accessory; }
void show();
void hide();
virtual void close();
void move_to_front();
void start_interactive_resize();
Widget* main_widget() { return m_main_widget; }
const Widget* main_widget() const { return m_main_widget; }
void set_main_widget(Widget*);
template<class T, class... Args>
inline T& set_main_widget(Args&&... args)
{
auto widget = T::construct(forward<Args>(args)...);
set_main_widget(widget.ptr());
return *widget;
}
Widget* focused_widget() { return m_focused_widget; }
const Widget* focused_widget() const { return m_focused_widget; }
void set_focused_widget(Widget*, FocusSource = FocusSource::Programmatic);
void update();
void update(const Gfx::IntRect&);
void set_global_cursor_tracking_widget(Widget*);
Widget* global_cursor_tracking_widget() { return m_global_cursor_tracking_widget.ptr(); }
const Widget* global_cursor_tracking_widget() const { return m_global_cursor_tracking_widget.ptr(); }
void set_automatic_cursor_tracking_widget(Widget*);
Widget* automatic_cursor_tracking_widget() { return m_automatic_cursor_tracking_widget.ptr(); }
const Widget* automatic_cursor_tracking_widget() const { return m_automatic_cursor_tracking_widget.ptr(); }
Widget* hovered_widget() { return m_hovered_widget.ptr(); }
const Widget* hovered_widget() const { return m_hovered_widget.ptr(); }
void set_hovered_widget(Widget*);
Gfx::Bitmap* back_bitmap();
Gfx::IntSize size_increment() const { return m_size_increment; }
void set_size_increment(const Gfx::IntSize&);
Gfx::IntSize base_size() const { return m_base_size; }
void set_base_size(const Gfx::IntSize&);
const Optional<Gfx::IntSize>& resize_aspect_ratio() const { return m_resize_aspect_ratio; }
void set_resize_aspect_ratio(int width, int height) { set_resize_aspect_ratio(Gfx::IntSize(width, height)); }
void set_no_resize_aspect_ratio() { set_resize_aspect_ratio({}); }
void set_resize_aspect_ratio(const Optional<Gfx::IntSize>& ratio);
void set_cursor(Gfx::StandardCursor);
void set_cursor(const Gfx::Bitmap&);
void set_icon(const Gfx::Bitmap*);
void apply_icon();
const Gfx::Bitmap* icon() const { return m_icon.ptr(); }
Vector<Widget&> focusable_widgets(FocusSource) const;
void schedule_relayout();
void refresh_system_theme();
static void for_each_window(Badge<WindowServerConnection>, Function<void(Window&)>);
static void update_all_windows(Badge<WindowServerConnection>);
void notify_state_changed(Badge<WindowServerConnection>, bool minimized, bool occluded);
virtual bool is_visible_for_timer_purposes() const override { return m_visible_for_timer_purposes; }
Action* action_for_key_event(const KeyEvent&);
void did_add_widget(Badge<Widget>, Widget&);
void did_remove_widget(Badge<Widget>, Widget&);
Window* find_parent_window();
void set_progress(Optional<int>);
void update_cursor(Badge<Widget>) { update_cursor(); }
void did_disable_focused_widget(Badge<Widget>);
Menu& add_menu(String name);
protected:
Window(Core::Object* parent = nullptr);
virtual void wm_event(WMEvent&);
virtual void screen_rects_change_event(ScreenRectsChangeEvent&);
virtual void enter_event(Core::Event&);
virtual void leave_event(Core::Event&);
private:
void update_cursor();
void focus_a_widget_if_possible(FocusSource);
void handle_drop_event(DropEvent&);
void handle_mouse_event(MouseEvent&);
void handle_multi_paint_event(MultiPaintEvent&);
void handle_key_event(KeyEvent&);
void handle_resize_event(ResizeEvent&);
void handle_input_entered_or_left_event(Core::Event&);
void handle_became_active_or_inactive_event(Core::Event&);
void handle_close_request();
void handle_theme_change_event(ThemeChangeEvent&);
void handle_fonts_change_event(FontsChangeEvent&);
void handle_screen_rects_change_event(ScreenRectsChangeEvent&);
void handle_drag_move_event(DragEvent&);
void handle_entered_event(Core::Event&);
void handle_left_event(Core::Event&);
void server_did_destroy();
OwnPtr<WindowBackingStore> create_backing_store(const Gfx::IntSize&);
void set_current_backing_store(WindowBackingStore&, bool flush_immediately = false);
void flip(const Vector<Gfx::IntRect, 32>& dirty_rects);
void force_update();
WeakPtr<Widget> m_previously_focused_widget;
OwnPtr<WindowBackingStore> m_front_store;
OwnPtr<WindowBackingStore> m_back_store;
NonnullRefPtr<Menubar> m_menubar;
RefPtr<Gfx::Bitmap> m_icon;
RefPtr<Gfx::Bitmap> m_custom_cursor;
int m_window_id { 0 };
float m_opacity_when_windowless { 1.0f };
float m_alpha_hit_threshold { 0.0f };
RefPtr<Widget> m_main_widget;
WeakPtr<Widget> m_focused_widget;
WeakPtr<Widget> m_global_cursor_tracking_widget;
WeakPtr<Widget> m_automatic_cursor_tracking_widget;
WeakPtr<Widget> m_hovered_widget;
Gfx::IntRect m_rect_when_windowless;
Gfx::IntSize m_minimum_size_when_windowless { 50, 50 };
bool m_minimum_size_modified { false };
String m_title_when_windowless;
Vector<Gfx::IntRect, 32> m_pending_paint_event_rects;
Gfx::IntSize m_size_increment;
Gfx::IntSize m_base_size;
Color m_background_color { Color::WarmGray };
WindowType m_window_type { WindowType::Normal };
Gfx::StandardCursor m_cursor { Gfx::StandardCursor::None };
Gfx::StandardCursor m_effective_cursor { Gfx::StandardCursor::None };
bool m_is_active_input { false };
bool m_has_alpha_channel { false };
bool m_double_buffering_enabled { true };
bool m_modal { false };
bool m_resizable { true };
Optional<Gfx::IntSize> m_resize_aspect_ratio {};
bool m_minimizable { true };
bool m_fullscreen { false };
bool m_frameless { false };
bool m_forced_shadow { false };
bool m_layout_pending { false };
bool m_visible_for_timer_purposes { true };
bool m_visible { false };
bool m_accessory { false };
bool m_moved_by_client { false };
};
}
template<>
struct AK::Formatter<GUI::Window> : Formatter<Core::Object> {
};
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