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/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/String.h>
#include <AK/StringBuilder.h>
#include <LibCore/EventLoop.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Painter.h>
#include <LibGUI/SeparatorWidget.h>
#include <LibGUI/Toolbar.h>
#include <LibGfx/Palette.h>
REGISTER_WIDGET(GUI, Toolbar)
namespace GUI {
Toolbar::Toolbar(Orientation orientation, int button_size)
: m_orientation(orientation)
, m_button_size(button_size)
{
if (m_orientation == Orientation::Horizontal) {
set_fixed_height(button_size + 8);
} else {
set_fixed_width(button_size + 8);
}
set_layout<BoxLayout>(orientation);
layout()->set_spacing(0);
layout()->set_margins({ 2, 2, 2, 2 });
}
Toolbar::~Toolbar()
{
}
class ToolbarButton final : public Button {
C_OBJECT(ToolbarButton);
public:
virtual ~ToolbarButton() override { }
private:
explicit ToolbarButton(Action& action)
{
if (action.group() && action.group()->is_exclusive())
set_exclusive(true);
set_action(action);
set_tooltip(tooltip(action));
set_focus_policy(FocusPolicy::NoFocus);
if (action.icon())
set_icon(action.icon());
else
set_text(action.text());
set_button_style(Gfx::ButtonStyle::Coolbar);
}
String tooltip(const Action& action) const
{
StringBuilder builder;
builder.append(action.text());
if (action.shortcut().is_valid()) {
builder.append(" (");
builder.append(action.shortcut().to_string());
builder.append(")");
}
return builder.to_string();
}
virtual void enter_event(Core::Event& event) override
{
auto* app = Application::the();
if (app && action())
Core::EventLoop::current().post_event(*app, make<ActionEvent>(ActionEvent::Type::ActionEnter, *action()));
return Button::enter_event(event);
}
virtual void leave_event(Core::Event& event) override
{
auto* app = Application::the();
if (app && action())
Core::EventLoop::current().post_event(*app, make<ActionEvent>(ActionEvent::Type::ActionLeave, *action()));
return Button::leave_event(event);
}
};
GUI::Button& Toolbar::add_action(Action& action)
{
auto item = make<Item>();
item->type = Item::Type::Action;
item->action = action;
auto& button = add<ToolbarButton>(action);
button.set_fixed_size(m_button_size + 8, m_button_size + 8);
m_items.append(move(item));
return button;
}
void Toolbar::add_separator()
{
auto item = make<Item>();
item->type = Item::Type::Separator;
add<SeparatorWidget>(m_orientation == Gfx::Orientation::Horizontal ? Gfx::Orientation::Vertical : Gfx::Orientation::Horizontal);
m_items.append(move(item));
}
void Toolbar::paint_event(PaintEvent& event)
{
Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.fill_rect(event.rect(), palette().button());
}
}
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