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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Action.h>
#include <LibGUI/TextEditor.h>
namespace GUI {
class TextBox : public TextEditor {
C_OBJECT(TextBox)
public:
virtual ~TextBox() override;
Function<void()> on_up_pressed;
Function<void()> on_down_pressed;
void set_history_enabled(bool enabled) { m_history_enabled = enabled; }
void add_current_text_to_history();
protected:
TextBox();
private:
virtual void keydown_event(GUI::KeyEvent&) override;
bool has_no_history() const { return !m_history_enabled || m_history.is_empty(); }
bool can_go_backwards_in_history() const { return m_history_index > 0; }
bool can_go_forwards_in_history() const { return m_history_index < static_cast<int>(m_history.size()) - 1; }
void add_input_to_history(String);
bool m_history_enabled { false };
Vector<String> m_history;
int m_history_index { -1 };
String m_saved_input;
};
class PasswordBox : public TextBox {
C_OBJECT(PasswordBox)
private:
PasswordBox();
};
class UrlBox : public TextBox {
C_OBJECT(UrlBox)
public:
virtual ~UrlBox() override;
void set_focus_transition(bool focus_transition) { m_focus_transition = focus_transition; }
bool is_focus_transition() const { return m_focus_transition; }
private:
UrlBox();
virtual void mousedown_event(GUI::MouseEvent&) override;
virtual void focusout_event(GUI::FocusEvent&) override;
bool m_focus_transition { true };
};
}
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