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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Assertions.h>
#include <AK/StringBuilder.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Progressbar.h>
#include <LibGfx/Palette.h>
REGISTER_WIDGET(GUI, Progressbar)
REGISTER_WIDGET(GUI, VerticalProgressbar)
REGISTER_WIDGET(GUI, HorizontalProgressbar)
namespace GUI {
Progressbar::Progressbar(Orientation orientation)
: m_orientation(orientation)
{
REGISTER_STRING_PROPERTY("text", text, set_text);
REGISTER_ENUM_PROPERTY("format", format, set_format, Format,
{ Format::NoText, "NoText" },
{ Format::Percentage, "Percentage" },
{ Format::ValueSlashMax, "ValueSlashMax" });
REGISTER_INT_PROPERTY("min", min, set_min);
REGISTER_INT_PROPERTY("max", max, set_max);
}
Progressbar::~Progressbar()
{
}
void Progressbar::set_value(int value)
{
if (m_value == value)
return;
m_value = value;
update();
}
void Progressbar::set_range(int min, int max)
{
VERIFY(min <= max);
m_min = min;
m_max = max;
m_value = clamp(m_value, m_min, m_max);
}
void Progressbar::paint_event(PaintEvent& event)
{
Frame::paint_event(event);
Painter painter(*this);
auto rect = frame_inner_rect();
painter.add_clip_rect(rect);
painter.add_clip_rect(event.rect());
String progress_text;
if (m_format != Format::NoText) {
// Then we draw the progress text over the gradient.
// We draw it twice, once offset (1, 1) for a drop shadow look.
StringBuilder builder;
builder.append(m_text);
if (m_format == Format::Percentage) {
float range_size = m_max - m_min;
float progress = (m_value - m_min) / range_size;
builder.appendff("{}%", (int)(progress * 100));
} else if (m_format == Format::ValueSlashMax) {
builder.appendff("{}/{}", m_value, m_max);
}
progress_text = builder.to_string();
}
Gfx::StylePainter::paint_progressbar(painter, rect, palette(), m_min, m_max, m_value, progress_text, m_orientation);
}
void Progressbar::set_orientation(Orientation value)
{
if (m_orientation == value)
return;
m_orientation = value;
update();
}
}
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