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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
* Copyright (c) 2023, networkException <networkexception@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGUI/OpacitySlider.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Palette.h>
#include <LibGfx/StylePainter.h>
REGISTER_WIDGET(GUI, HorizontalOpacitySlider)
REGISTER_WIDGET(GUI, VerticalOpacitySlider)
namespace GUI {
OpacitySlider::OpacitySlider(Gfx::Orientation orientation)
: AbstractSlider(orientation)
{
set_min(0);
set_max(100);
set_value(100);
}
Gfx::IntRect OpacitySlider::frame_inner_rect() const
{
return rect().shrunken(4, 4);
}
void OpacitySlider::paint_event(PaintEvent& event)
{
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
auto inner_rect = frame_inner_rect();
// Grid pattern
Gfx::StylePainter::paint_transparency_grid(painter, inner_rect, palette());
// Alpha gradient
for (int pos = inner_rect.first_edge_for_orientation(orientation()); pos <= inner_rect.last_edge_for_orientation(orientation()); ++pos) {
float relative_offset = (float)pos / (float)inner_rect.primary_size_for_orientation(orientation());
float alpha = relative_offset * 255.0f;
Color color = m_base_color.with_alpha(static_cast<u8>(AK::min(alpha, UINT8_MAX)));
if (orientation() == Gfx::Orientation::Horizontal) {
painter.fill_rect({ pos, inner_rect.top(), 1, inner_rect.height() }, color);
} else {
painter.fill_rect({ inner_rect.left(), pos, inner_rect.right(), 1 }, color);
}
}
constexpr int notch_size = 3;
if (orientation() == Gfx::Orientation::Horizontal) {
int notch_y_top = inner_rect.top() + notch_size;
int notch_y_bottom = inner_rect.bottom() - notch_size;
int notch_x = inner_rect.left() + ((float)value() / (float)max() * (float)inner_rect.width());
// Top notch
painter.set_pixel(notch_x, notch_y_top, palette().threed_shadow2());
for (int i = notch_size; i >= 0; --i) {
painter.set_pixel(notch_x - (i + 1), notch_y_top - i - 1, palette().threed_highlight());
for (int j = 0; j < i * 2; ++j) {
painter.set_pixel(notch_x - (i + 1) + j + 1, notch_y_top - i - 1, palette().button());
}
painter.set_pixel(notch_x + (i + 0), notch_y_top - i - 1, palette().threed_shadow1());
painter.set_pixel(notch_x + (i + 1), notch_y_top - i - 1, palette().threed_shadow2());
}
// Bottom notch
painter.set_pixel(notch_x, notch_y_bottom, palette().threed_shadow2());
for (int i = 0; i < notch_size; ++i) {
painter.set_pixel(notch_x - (i + 1), notch_y_bottom + i + 1, palette().threed_highlight());
for (int j = 0; j < i * 2; ++j) {
painter.set_pixel(notch_x - (i + 1) + j + 1, notch_y_bottom + i + 1, palette().button());
}
painter.set_pixel(notch_x + (i + 0), notch_y_bottom + i + 1, palette().threed_shadow1());
painter.set_pixel(notch_x + (i + 1), notch_y_bottom + i + 1, palette().threed_shadow2());
}
// Hairline
// NOTE: If we're in the whiter part of the gradient, the notch is painted as shadow between the notches.
// If we're in the darker part, the notch is painted as highlight.
// We adjust the hairline's x position so it lines up with the shadow/highlight of the notches.
u8 h = ((float)value() / (float)max()) * 255.0f;
if (h < 128)
painter.draw_line({ notch_x, notch_y_top }, { notch_x, notch_y_bottom }, Color(h, h, h, 255));
else
painter.draw_line({ notch_x - 1, notch_y_top }, { notch_x - 1, notch_y_bottom }, Color(h, h, h, 255));
} else {
int notch_x_left = inner_rect.left() + notch_size;
int notch_x_right = inner_rect.right() - notch_size;
int notch_y = inner_rect.top() + ((float)value() / (float)max() * (float)inner_rect.height());
// Left notch
painter.set_pixel(notch_x_left, notch_y, palette().threed_shadow2());
for (int i = notch_size; i >= 0; --i) {
painter.set_pixel(notch_x_left - i - 1, notch_y - (i + 1), palette().threed_highlight());
for (int j = 0; j < i * 2; ++j) {
painter.set_pixel(notch_x_left - i - 1, notch_y - (i + 1) + j + 1, palette().button());
}
painter.set_pixel(notch_x_left - i - 1, notch_y + (i + 0), palette().threed_shadow1());
painter.set_pixel(notch_x_left - i - 1, notch_y + (i + 1), palette().threed_shadow2());
}
// Bottom notch
painter.set_pixel(notch_x_right, notch_y, palette().threed_shadow2());
for (int i = 0; i < notch_size; ++i) {
painter.set_pixel(notch_x_right + i + 1, notch_y - (i + 1), palette().threed_highlight());
for (int j = 0; j < i * 2; ++j) {
painter.set_pixel(notch_x_right + i + 1, notch_y - (i + 1) + j + 1, palette().button());
}
painter.set_pixel(notch_x_right + i + 1, notch_y + (i + 0), palette().threed_shadow1());
painter.set_pixel(notch_x_right + i + 1, notch_y + (i + 1), palette().threed_shadow2());
}
// Hairline
// NOTE: See above
u8 h = ((float)value() / (float)max()) * 255.0f;
if (h < 128)
painter.draw_line({ notch_x_left, notch_y }, { notch_x_right, notch_y }, Color(h, h, h, 255));
else
painter.draw_line({ notch_x_left, notch_y - 1 }, { notch_x_right, notch_y - 1 }, Color(h, h, h, 255));
}
// Text label
// FIXME: better support text in vertical orientation, either by having a vertical option for draw_text, or only showing when there is enough space
auto percent_text = DeprecatedString::formatted("{}%", (int)((float)value() / (float)max() * 100.0f));
painter.draw_text(inner_rect.translated(1, 1), percent_text, Gfx::TextAlignment::Center, Color::Black);
painter.draw_text(inner_rect, percent_text, Gfx::TextAlignment::Center, Color::White);
// Frame
Gfx::StylePainter::paint_frame(painter, rect(), palette(), Gfx::FrameShape::Container, Gfx::FrameShadow::Sunken, 2);
}
int OpacitySlider::value_at(Gfx::IntPoint position) const
{
auto inner_rect = frame_inner_rect();
auto relevant_position = position.primary_offset_for_orientation(orientation()),
begin_position = inner_rect.first_edge_for_orientation(orientation()),
end_position = inner_rect.last_edge_for_orientation(orientation());
if (relevant_position < begin_position)
return min();
if (relevant_position > end_position)
return max();
float relative_offset = (float)(relevant_position - begin_position) / (float)inner_rect.primary_size_for_orientation(orientation());
int range = max() - min();
return min() + (int)(relative_offset * (float)range);
}
void OpacitySlider::set_base_color(Gfx::Color base_color)
{
m_base_color = base_color;
update();
}
void OpacitySlider::mousedown_event(MouseEvent& event)
{
if (event.button() == MouseButton::Primary) {
m_dragging = true;
set_value(value_at(event.position()));
return;
}
AbstractSlider::mousedown_event(event);
}
void OpacitySlider::mousemove_event(MouseEvent& event)
{
if (m_dragging) {
set_value(value_at(event.position()));
return;
}
AbstractSlider::mousemove_event(event);
}
void OpacitySlider::mouseup_event(MouseEvent& event)
{
if (event.button() == MouseButton::Primary) {
m_dragging = false;
return;
}
AbstractSlider::mouseup_event(event);
}
void OpacitySlider::mousewheel_event(MouseEvent& event)
{
decrease_slider_by(event.wheel_delta_y());
}
Optional<UISize> OpacitySlider::calculated_min_size() const
{
if (orientation() == Gfx::Orientation::Vertical)
return { { 20, 40 } };
else
return { { 40, 20 } };
}
Optional<UISize> OpacitySlider::calculated_preferred_size() const
{
if (orientation() == Gfx::Orientation::Vertical)
return { { SpecialDimension::Shrink, SpecialDimension::OpportunisticGrow } };
else
return { { SpecialDimension::OpportunisticGrow, SpecialDimension::Shrink } };
}
}
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