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/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, sin-ack <sin-ack@protonmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Badge.h>
#include <AK/IterationDecision.h>
#include <LibCore/Object.h>
#include <LibGUI/Forward.h>
#include <LibGUI/Menu.h>
namespace GUI {
class Menubar : public Core::Object {
C_OBJECT(Menubar);
public:
virtual ~Menubar() override = default;
ErrorOr<void> try_add_menu(Badge<Window>, NonnullRefPtr<Menu>);
ErrorOr<NonnullRefPtr<Menu>> try_add_menu(Badge<Window>, String name);
Menu& add_menu(Badge<Window>, String name);
void for_each_menu(Function<IterationDecision(Menu&)>);
private:
Menubar() = default;
Vector<NonnullRefPtr<Menu>> m_menus;
};
}
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