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/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, sin-ack <sin-ack@protonmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGUI/Menubar.h>
namespace GUI {
Menubar::Menubar()
{
}
Menubar::~Menubar()
{
}
ErrorOr<NonnullRefPtr<Menu>> Menubar::try_add_menu(Badge<Window>, String name)
{
auto menu = TRY(try_add<Menu>(move(name)));
TRY(m_menus.try_append(menu));
return menu;
}
Menu& Menubar::add_menu(Badge<Window>, String name)
{
auto& menu = add<Menu>(move(name));
m_menus.append(menu);
return menu;
}
void Menubar::for_each_menu(Function<IterationDecision(Menu&)> callback)
{
for (auto& menu : m_menus) {
if (callback(menu) == IterationDecision::Break) {
return;
}
}
}
}
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