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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
namespace GUI {
class Margins {
public:
Margins() { }
Margins(int left, int top, int right, int bottom)
: m_left(left)
, m_top(top)
, m_right(right)
, m_bottom(bottom)
{
}
~Margins() { }
bool is_null() const { return !m_left && !m_top && !m_right && !m_bottom; }
int left() const { return m_left; }
int top() const { return m_top; }
int right() const { return m_right; }
int bottom() const { return m_bottom; }
void set_left(int value) { m_left = value; }
void set_top(int value) { m_top = value; }
void set_right(int value) { m_right = value; }
void set_bottom(int value) { m_bottom = value; }
bool operator==(const Margins& other) const
{
return m_left == other.m_left
&& m_top == other.m_top
&& m_right == other.m_right
&& m_bottom == other.m_bottom;
}
private:
int m_left { 0 };
int m_top { 0 };
int m_right { 0 };
int m_bottom { 0 };
};
}
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