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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Dialog.h>
namespace GUI {
class EmojiInputDialog final : public Dialog {
C_OBJECT(EmojiInputDialog);
public:
const String& selected_emoji_text() const { return m_selected_emoji_text; }
private:
virtual void event(Core::Event&) override;
explicit EmojiInputDialog(Window* parent_window);
String m_selected_emoji_text;
};
}
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