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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/DeprecatedString.h>
#include <AK/Function.h>
#include <LibGUI/Forward.h>
#include <LibGUI/SystemEffects.h>
#include <LibGfx/Rect.h>
#include <Services/Taskbar/TaskbarWindow.h>
#include <Services/WindowServer/ScreenLayout.h>
namespace GUI {
using ScreenLayout = WindowServer::ScreenLayout;
class Desktop {
public:
// Most people will probably have 4 screens or less
static constexpr size_t default_screen_rect_count = 4;
static Desktop& the();
Desktop() = default;
void set_background_color(StringView background_color);
void set_wallpaper_mode(StringView mode);
DeprecatedString wallpaper_path() const;
RefPtr<Gfx::Bitmap> wallpaper_bitmap() const;
bool set_wallpaper(RefPtr<Gfx::Bitmap const> wallpaper_bitmap, Optional<DeprecatedString> path);
void set_system_effects(Vector<bool> effects) { m_system_effects = { effects }; };
SystemEffects const& system_effects() const { return m_system_effects; }
Gfx::IntRect rect() const { return m_bounding_rect; }
Vector<Gfx::IntRect, 4> const& rects() const { return m_rects; }
size_t main_screen_index() const { return m_main_screen_index; }
unsigned workspace_rows() const { return m_workspace_rows; }
unsigned workspace_columns() const { return m_workspace_columns; }
int taskbar_height() const { return TaskbarWindow::taskbar_height(); }
void did_receive_screen_rects(Badge<ConnectionToWindowServer>, Vector<Gfx::IntRect, 4> const&, size_t, unsigned, unsigned);
template<typename F>
void on_receive_screen_rects(F&& callback)
{
m_receive_rects_callbacks.append(forward<F>(callback));
}
private:
Vector<Gfx::IntRect, default_screen_rect_count> m_rects;
size_t m_main_screen_index { 0 };
Gfx::IntRect m_bounding_rect;
unsigned m_workspace_rows { 1 };
unsigned m_workspace_columns { 1 };
Vector<Function<void(Desktop&)>> m_receive_rects_callbacks;
bool m_is_setting_desktop_wallpaper { false };
SystemEffects m_system_effects;
};
}
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