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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Badge.h>
#include <LibCore/ConfigFile.h>
#include <LibGUI/Desktop.h>
#include <LibGUI/WindowServerConnection.h>
#include <string.h>
#include <unistd.h>
namespace GUI {
Desktop& Desktop::the()
{
static Desktop* the;
if (!the)
the = new Desktop;
return *the;
}
Desktop::Desktop()
{
}
void Desktop::did_receive_screen_rect(Badge<WindowServerConnection>, const Gfx::IntRect& rect)
{
if (m_rect == rect)
return;
m_rect = rect;
}
void Desktop::set_background_color(const StringView& background_color)
{
WindowServerConnection::the().post_message(Messages::WindowServer::SetBackgroundColor(background_color));
}
void Desktop::set_wallpaper_mode(const StringView& mode)
{
WindowServerConnection::the().post_message(Messages::WindowServer::SetWallpaperMode(mode));
}
bool Desktop::set_wallpaper(const StringView& path, bool save_config)
{
WindowServerConnection::the().post_message(Messages::WindowServer::AsyncSetWallpaper(path));
auto ret_val = WindowServerConnection::the().wait_for_specific_message<Messages::WindowClient::AsyncSetWallpaperFinished>()->success();
if (ret_val && save_config) {
RefPtr<Core::ConfigFile> config = Core::ConfigFile::get_for_app("WindowManager");
dbgln("Saving wallpaper path '{}' to config file at {}", path, config->file_name());
config->write_entry("Background", "Wallpaper", path);
config->sync();
}
return ret_val;
}
String Desktop::wallpaper() const
{
return WindowServerConnection::the().send_sync<Messages::WindowServer::GetWallpaper>()->path();
}
}
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