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/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Function.h>
#include <LibGUI/AbstractButton.h>
#include <LibGUI/Action.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/StylePainter.h>
#include <LibGfx/TextAlignment.h>
namespace GUI {
class Button : public AbstractButton {
C_OBJECT(Button);
public:
virtual ~Button() override;
void set_icon(RefPtr<Gfx::Bitmap>);
void set_icon_from_path(String const&);
Gfx::Bitmap const* icon() const { return m_icon.ptr(); }
Gfx::Bitmap* icon() { return m_icon.ptr(); }
void set_text_alignment(Gfx::TextAlignment text_alignment) { m_text_alignment = text_alignment; }
Gfx::TextAlignment text_alignment() const { return m_text_alignment; }
Function<void(unsigned modifiers)> on_click;
Function<void(ContextMenuEvent&)> on_context_menu_request;
void set_button_style(Gfx::ButtonStyle style) { m_button_style = style; }
Gfx::ButtonStyle button_style() const { return m_button_style; }
virtual void click(unsigned modifiers = 0) override;
virtual void context_menu_event(ContextMenuEvent&) override;
Action* action() { return m_action; }
Action const* action() const { return m_action; }
void set_action(Action&);
virtual bool is_uncheckable() const override;
int icon_spacing() const { return m_icon_spacing; }
void set_icon_spacing(int spacing) { m_icon_spacing = spacing; }
void set_menu(RefPtr<GUI::Menu>);
bool is_default() const;
void set_default(bool);
bool another_button_has_focus() const { return m_another_button_has_focus; }
void set_mimic_pressed(bool mimic_pressed);
bool is_mimic_pressed() const { return m_mimic_pressed; };
virtual Optional<UISize> calculated_min_size() const override;
protected:
explicit Button(String text = {});
virtual void mousedown_event(MouseEvent&) override;
virtual void mousemove_event(MouseEvent&) override;
virtual void paint_event(PaintEvent&) override;
private:
virtual void timer_event(Core::TimerEvent&) override;
RefPtr<Gfx::Bitmap> m_icon;
RefPtr<GUI::Menu> m_menu;
Gfx::ButtonStyle m_button_style { Gfx::ButtonStyle::Normal };
Gfx::TextAlignment m_text_alignment { Gfx::TextAlignment::Center };
WeakPtr<Action> m_action;
int m_icon_spacing { 4 };
bool m_another_button_has_focus { false };
bool m_mimic_pressed { false };
};
class DialogButton final : public Button {
C_OBJECT(DialogButton);
public:
virtual ~DialogButton() override {};
explicit DialogButton(String text = {})
: Button(move(text))
{
set_fixed_width(80);
}
};
}
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