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/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Array.h>
#include <LibGPU/Config.h>
#include <LibGfx/Vector3.h>
#include <LibGfx/Vector4.h>
namespace GPU {
struct Vertex {
FloatVector4 position;
FloatVector4 eye_coordinates;
FloatVector4 clip_coordinates;
FloatVector4 window_coordinates;
FloatVector4 color;
Array<FloatVector4, GPU::NUM_TEXTURE_UNITS> tex_coords;
FloatVector3 normal;
};
}
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