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/*
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGPU/Enums.h>
#include <LibGfx/Matrix4x4.h>
#include <LibGfx/Vector4.h>
namespace GPU {
typedef u8 TextureUnitIndex;
struct TexCoordGeneration {
bool enabled;
TexCoordGenerationMode mode;
FloatVector4 coefficients;
};
struct TextureUnitConfiguration {
bool enabled { false };
FloatMatrix4x4 transformation_matrix { FloatMatrix4x4::identity() };
u8 tex_coord_generation_enabled;
TexCoordGeneration tex_coord_generation[4];
};
}
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