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/*
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGPU/Config.h>
#include <LibGPU/Enums.h>
namespace GPU {
struct StencilConfiguration {
StencilTestFunction test_function;
StencilType reference_value;
StencilType test_mask;
StencilOperation on_stencil_test_fail;
StencilOperation on_depth_test_fail;
StencilOperation on_pass;
StencilType write_mask;
};
}
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