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/*
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Vector4.h>
namespace GPU {
struct RasterPosition {
FloatVector4 window_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
float eye_coordinate_distance { 0.0f };
bool valid { true };
FloatVector4 color_rgba { 1.0f, 1.0f, 1.0f, 1.0f };
float color_index { 1.0f };
FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
};
}
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