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/*
* Copyright (c) 2022, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Vector4.h>
namespace GPU {
struct Material {
FloatVector4 ambient { 0.2f, 0.2f, 0.2f, 1.0f };
FloatVector4 diffuse { 0.8f, 0.8f, 0.8f, 1.0f };
FloatVector4 specular { 0.0f, 0.0f, 0.0f, 1.0f };
FloatVector4 emissive { 0.0f, 0.0f, 0.0f, 1.0f };
float shininess { 0.0f };
float ambient_color_index { 0.0f };
float diffuse_color_index { 1.0f };
float specular_color_index { 1.0f };
};
}
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