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/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGPU/ImageFormat.h>
namespace GPU {
// Order of bytes within a single component
enum class ComponentBytesOrder {
Normal,
Reversed,
};
struct PackingSpecification final {
u32 depth_stride { 0 };
u32 row_stride { 0 };
u8 byte_alignment { 1 };
ComponentBytesOrder component_bytes_order { ComponentBytesOrder::Normal };
};
// Full dimensions of the image
struct DimensionSpecification final {
u32 width;
u32 height;
u32 depth;
};
// Subselection (source or target) within the image
struct ImageSelection final {
i32 offset_x { 0 };
i32 offset_y { 0 };
i32 offset_z { 0 };
u32 width;
u32 height;
u32 depth;
};
struct ImageDataLayout final {
PixelType pixel_type;
PackingSpecification packing {};
DimensionSpecification dimensions;
ImageSelection selection;
};
}
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