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/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
namespace GPU {
// FIXME: These 3 types were originally introduced in LibSoftGPU and are currently needed by the device interface.
// Once we refactor the interface these should move back into LibSoftGPU.
using ColorType = u32; // BGRA:8888
using DepthType = float;
using StencilType = u8;
// FIXME: This constant was originally introduced in LibSoftGPU and is currently used in the Vertex struct.
// Once we refactor the interface this should move back into LibSoftGPU.
static constexpr int NUM_TEXTURE_UNITS = 2;
}
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