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/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Error.h>
#include <AK/NonnullOwnPtr.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibGLSL/ObjectFile.h>
#include <LibGPU/IR.h>
namespace GLSL {
// FIXME: Implement this class
class LinkedShader final {
public:
LinkedShader(const GPU::IR::Shader& intermediate_shader_representation)
: m_intermediate_shader_representation { intermediate_shader_representation }
{
}
GPU::IR::Shader const& intermediate_shader_representation() const { return m_intermediate_shader_representation; }
private:
GPU::IR::Shader m_intermediate_shader_representation;
};
}
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