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/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Error.h>
#include <AK/NonnullOwnPtr.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibGLSL/ObjectFile.h>
namespace GLSL {
class Compiler final {
public:
ErrorOr<NonnullOwnPtr<ObjectFile>> compile(Vector<String> const& sources);
String messages() const { return m_messages; }
private:
String m_messages;
};
}
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