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/*
 * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
 * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#pragma once

#include "Texture.h"

#include <AK/Array.h>
#include <AK/RefCounted.h>
#include <AK/Vector.h>
#include <LibGL/GL/gl.h>
#include <LibGL/Tex/MipMap.h>
#include <LibGL/Tex/Sampler2D.h>
#include <LibGfx/Vector2.h>
#include <LibGfx/Vector4.h>

namespace GL {

class Texture2D final : public Texture {
public:
    // FIXME: These shouldn't really belong here, they're context specific.
    static constexpr u16 MAX_TEXTURE_SIZE = 2048;
    static constexpr u8 LOG2_MAX_TEXTURE_SIZE = 11;

public:
    Texture2D()
        : m_sampler(*this)
    {
    }
    ~Texture2D() { }

    virtual bool is_texture_2d() const override { return true; }

    void upload_texture_data(GLenum target, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
    void replace_sub_texture_data(GLint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);

    MipMap const& mipmap(unsigned lod) const;

    GLenum internal_format() const { return m_internal_format; }
    Sampler2D const& sampler() const { return m_sampler; }

private:
    template<typename TCallback>
    void swizzle(Vector<u32>& pixels, TCallback&& callback)
    {
        for (auto& pixel : pixels)
            pixel = callback(pixel);
    }

private:
    // FIXME: Mipmaps are currently unused, but we have the plumbing for it at least
    Array<MipMap, LOG2_MAX_TEXTURE_SIZE> m_mipmaps;
    GLenum m_internal_format;
    Sampler2D m_sampler;
};

}