blob: f1cd1be75807834bd9392691f4c487aaba0038e1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGL/Tex/NameAllocator.h>
namespace GL {
void TextureNameAllocator::allocate(GLsizei count, GLuint* textures)
{
for (auto i = 0; i < count; ++i) {
if (!m_free_texture_names.is_empty()) {
textures[i] = m_free_texture_names.top();
m_free_texture_names.pop();
} else {
// We're out of free previously allocated names. Let's allocate a new contiguous amount from the
// last known texture name
textures[i] = m_last_texture_id++;
}
}
}
void TextureNameAllocator::free(GLuint texture)
{
m_free_texture_names.push(texture);
}
}
|