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/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "GL/gl.h"
#include "GLContext.h"
extern GL::GLContext* g_gl_context;
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
{
g_gl_context->gl_vertex_pointer(size, type, stride, pointer);
}
void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
{
g_gl_context->gl_color_pointer(size, type, stride, pointer);
}
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
{
g_gl_context->gl_tex_coord_pointer(size, type, stride, pointer);
}
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
g_gl_context->gl_draw_arrays(mode, first, count);
}
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
{
g_gl_context->gl_draw_elements(mode, count, type, indices);
}
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