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/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "GLContext.h"
#include <LibGL/GL/gl.h>
extern GL::GLContext* g_gl_context;
void glGenTextures(GLsizei n, GLuint* textures)
{
g_gl_context->gl_gen_textures(n, textures);
}
void glDeleteTextures(GLsizei n, const GLuint* textures)
{
g_gl_context->gl_delete_textures(n, textures);
}
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data)
{
g_gl_context->gl_tex_image_2d(target, level, internalFormat, width, height, border, format, type, data);
}
void glBindTexture(GLenum target, GLuint texture)
{
g_gl_context->gl_bind_texture(target, texture);
}
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