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/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "GL/gl.h"
#include "GLContext.h"
extern GL::GLContext* g_gl_context;
void glFogfv(GLenum pname, GLfloat* params)
{
g_gl_context->gl_fogfv(pname, params);
}
void glFogf(GLenum pname, GLfloat param)
{
g_gl_context->gl_fogf(pname, param);
}
void glFogi(GLenum pname, GLint param)
{
g_gl_context->gl_fogi(pname, param);
}
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