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/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "SoftwareGLContext.h"
#include <LibGfx/Bitmap.h>
__attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
namespace GL {
GLContext::~GLContext()
{
if (g_gl_context == this)
make_context_current(nullptr);
}
OwnPtr<GLContext> create_context(Gfx::Bitmap& bitmap)
{
auto context = adopt_own(*new SoftwareGLContext(bitmap));
if (!g_gl_context)
g_gl_context = context;
return context;
}
void make_context_current(GLContext* context)
{
g_gl_context = context;
}
}
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