summaryrefslogtreecommitdiff
path: root/Userland/Libraries/LibGL/GL/gl.h
blob: a2b0d8163bcd49848edee6501357869eae68e08b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
/*
 * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
 * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
 * Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#pragma once

#include <LibGL/GL/glplatform.h>

#ifdef __cplusplus
extern "C" {
#endif

#define GL_VERSION_1_0 1
#define GL_VERSION_1_1 1
#define GL_VERSION_1_2 1
#define GL_VERSION_1_3 1
#define GL_VERSION_1_4 1
#define GL_VERSION_1_5 1
#define GL_ES_VERSION_2_0 1

// OpenGL related `defines`
#define GL_TRUE 1
#define GL_FALSE 0
#define GL_NONE 0

// Matrix Modes
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702

// glBegin/glEnd primitive types
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009

// Depth buffer and alpha test compare functions
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207

// Buffer bits
#define GL_DEPTH_BUFFER_BIT 0x00100
#define GL_STENCIL_BUFFER_BIT 0x00400
#define GL_COLOR_BUFFER_BIT 0x04000

// Enable capabilities
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_CULL_FACE 0x0B44
#define GL_FOG 0x0B60
#define GL_DEPTH_TEST 0x0B71
#define GL_STENCIL_TEST 0x0B90
#define GL_DITHER 0x0BD0
#define GL_POLYGON_OFFSET_FILL 0x8037

// Alpha testing
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_ALPHA_TEST_FUNC 0x0BC1

// Alpha blending
#define GL_BLEND 0x0BE2
#define GL_BLEND_SRC_ALPHA 0x0302
#define GL_BLEND_DST_ALPHA 0x0304

// Attribute enum
#define GL_EVAL_BIT 0x00010000
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF

// Utility
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C

// Get parameters
#define GL_COLOR_MATERIAL 0x0B57
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_MATRIX_MODE 0x0BA0
#define GL_NORMALIZE 0x0BA1
#define GL_VIEWPORT 0x0BA2
#define GL_DOUBLEBUFFER 0x0C32
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_MAX_LIGHTS 0x0D31
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_NORMAL_ARRAY 0x8075

// Blend factors
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308

// Sides
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408

// Error codes
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x500
#define GL_INVALID_VALUE 0x501
#define GL_INVALID_OPERATION 0x502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x505
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x506

// Triangle winding order
#define GL_CW 0x0900
#define GL_CCW 0x0901

// Hint enums
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102

#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_FOG_HINT 0x0C54
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF

// Reading pixels & unpacking texture patterns
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E

#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C

// Listing enums
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301

// Type enums
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_DOUBLE 0x140A
#define GL_BOOL 0x8B56

// Format enums
#define GL_COLOR_INDEX 0x1900
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_BGR 0x190B
#define GL_BGRA 0x190C
#define GL_BITMAP 0x1A00

// Lighting related defines
#define GL_LIGHTING 0x0B50
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_AMBIENT 0x0B53

#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603

#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007

// More blend factors
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004

// Polygon modes
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02

// Source pixel data format
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368

// Stencil buffer operations
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_INCR_WRAP 0x8507
#define GL_DECR 0x1E03
#define GL_DECR_WRAP 0x8508
#define GL_INVERT 0x150A

// Texture targets
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_CUBE_MAP 0x8513

// Texture parameters
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001

// Texture Unit indices
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF

#define GL_TEXTURE0_ARB GL_TEXTURE0
#define GL_TEXTURE1_ARB GL_TEXTURE1
#define GL_TEXTURE2_ARB GL_TEXTURE2
#define GL_TEXTURE3_ARB GL_TEXTURE3
#define GL_TEXTURE4_ARB GL_TEXTURE4
#define GL_TEXTURE5_ARB GL_TEXTURE5
#define GL_TEXTURE6_ARB GL_TEXTURE6
#define GL_TEXTURE7_ARB GL_TEXTURE7
#define GL_TEXTURE8_ARB GL_TEXTURE8
#define GL_TEXTURE9_ARB GL_TEXTURE9
#define GL_TEXTURE10_ARB GL_TEXTURE10
#define GL_TEXTURE11_ARB GL_TEXTURE11
#define GL_TEXTURE12_ARB GL_TEXTURE12
#define GL_TEXTURE13_ARB GL_TEXTURE13
#define GL_TEXTURE14_ARB GL_TEXTURE14
#define GL_TEXTURE15_ARB GL_TEXTURE15
#define GL_TEXTURE16_ARB GL_TEXTURE16
#define GL_TEXTURE17_ARB GL_TEXTURE17
#define GL_TEXTURE18_ARB GL_TEXTURE18
#define GL_TEXTURE19_ARB GL_TEXTURE19
#define GL_TEXTURE20_ARB GL_TEXTURE20
#define GL_TEXTURE21_ARB GL_TEXTURE21
#define GL_TEXTURE22_ARB GL_TEXTURE22
#define GL_TEXTURE23_ARB GL_TEXTURE23
#define GL_TEXTURE24_ARB GL_TEXTURE24
#define GL_TEXTURE25_ARB GL_TEXTURE25
#define GL_TEXTURE26_ARB GL_TEXTURE26
#define GL_TEXTURE27_ARB GL_TEXTURE27
#define GL_TEXTURE28_ARB GL_TEXTURE28
#define GL_TEXTURE29_ARB GL_TEXTURE29
#define GL_TEXTURE30_ARB GL_TEXTURE30
#define GL_TEXTURE31_ARB GL_TEXTURE31

// Texture coord names
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003

// Texture Environment and Parameters
#define GL_MODULATE 0x2100
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_DECAL 0x2102
#define GL_TEXTURE_ENV 0x2300
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_CLAMP 0x2900
#define GL_REPEAT 0x2901
#define GL_MIRRORED_REPEAT 0x8370
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_CLAMP_TO_EDGE 0x812F

// Texture gen modes
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512

// Texture gen parameters
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502

// Client state capabilities
#define GL_VERTEX_ARRAY 0x8074
#define GL_COLOR_ARRAY 0x8076
#define GL_TEXTURE_COORD_ARRAY 0x8078

// Fog parameters
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_FOG_DENSITY 0x0B62

// Scissor enums
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11

// OpenGL State & GLGet
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7

GLAPI void glBegin(GLenum mode);
GLAPI void glClear(GLbitfield mask);
GLAPI void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void glClearDepth(GLdouble depth);
GLAPI void glClearStencil(GLint s);
GLAPI void glColor3dv(GLdouble const* v);
GLAPI void glColor3f(GLfloat r, GLfloat g, GLfloat b);
GLAPI void glColor3fv(const GLfloat* v);
GLAPI void glColor3ub(GLubyte r, GLubyte g, GLubyte b);
GLAPI void glColor4dv(GLdouble const* v);
GLAPI void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
GLAPI void glColor4fv(const GLfloat* v);
GLAPI void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
GLAPI void glColor4ubv(const GLubyte* v);
GLAPI void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI void glDeleteTextures(GLsizei n, const GLuint* textures);
GLAPI void glEnd();
GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
GLAPI void glGenTextures(GLsizei n, GLuint* textures);
GLAPI GLenum glGetError();
GLAPI GLubyte* glGetString(GLenum name);
GLAPI void glLoadIdentity();
GLAPI void glLoadMatrixd(const GLdouble* matrix);
GLAPI void glLoadMatrixf(const GLfloat* matrix);
GLAPI void glMatrixMode(GLenum mode);
GLAPI void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
GLAPI void glPushMatrix();
GLAPI void glPopMatrix();
GLAPI void glMultMatrixf(GLfloat const* matrix);
GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GLAPI void glScaled(GLdouble x, GLdouble y, GLdouble z);
GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
GLAPI void glTranslated(GLdouble x, GLdouble y, GLdouble z);
GLAPI void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GLAPI void glVertex2d(GLdouble x, GLdouble y);
GLAPI void glVertex2dv(const GLdouble* v);
GLAPI void glVertex2f(GLfloat x, GLfloat y);
GLAPI void glVertex2fv(const GLfloat* v);
GLAPI void glVertex2i(GLint x, GLint y);
GLAPI void glVertex2iv(const GLint* v);
GLAPI void glVertex2s(GLshort x, GLshort y);
GLAPI void glVertex2sv(const GLshort* v);
GLAPI void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
GLAPI void glVertex3dv(const GLdouble* v);
GLAPI void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
GLAPI void glVertex3fv(const GLfloat* v);
GLAPI void glVertex3i(GLint x, GLint y, GLint z);
GLAPI void glVertex3iv(const GLint* v);
GLAPI void glVertex3s(GLshort x, GLshort y, GLshort z);
GLAPI void glVertex3sv(const GLshort* v);
GLAPI void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void glVertex4dv(const GLdouble* v);
GLAPI void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void glVertex4fv(const GLfloat* v);
GLAPI void glVertex4i(GLint x, GLint y, GLint z, GLint w);
GLAPI void glVertex4iv(const GLint* v);
GLAPI void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI void glVertex4sv(const GLshort* v);
GLAPI void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void glEnable(GLenum cap);
GLAPI void glDisable(GLenum cap);
GLAPI GLboolean glIsEnabled(GLenum cap);
GLAPI void glCullFace(GLenum mode);
GLAPI void glFrontFace(GLenum mode);
GLAPI GLuint glGenLists(GLsizei range);
GLAPI void glCallList(GLuint list);
GLAPI void glCallLists(GLsizei n, GLenum type, void const* lists);
GLAPI void glDeleteLists(GLuint list, GLsizei range);
GLAPI void glListBase(GLuint base);
GLAPI void glEndList(void);
GLAPI void glNewList(GLuint list, GLenum mode);
GLAPI GLboolean glIsList(GLuint list);
GLAPI void glFlush();
GLAPI void glFinish();
GLAPI void glBlendFunc(GLenum sfactor, GLenum dfactor);
GLAPI void glShadeModel(GLenum mode);
GLAPI void glAlphaFunc(GLenum func, GLclampf ref);
GLAPI void glHint(GLenum target, GLenum mode);
GLAPI void glReadBuffer(GLenum mode);
GLAPI void glDrawBuffer(GLenum buffer);
GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data);
GLAPI void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
GLAPI void glTexCoord2fv(GLfloat const* v);
GLAPI void glTexCoord4fv(const GLfloat* v);
GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GLAPI void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GLAPI void glBindTexture(GLenum target, GLuint texture);
GLAPI void glActiveTexture(GLenum texture);
GLAPI void glGetBooleanv(GLenum pname, GLboolean* data);
GLAPI void glGetDoublev(GLenum pname, GLdouble* params);
GLAPI void glGetFloatv(GLenum pname, GLfloat* params);
GLAPI void glGetIntegerv(GLenum pname, GLint* data);
GLAPI void glDepthMask(GLboolean flag);
GLAPI void glEnableClientState(GLenum cap);
GLAPI void glDisableClientState(GLenum cap);
GLAPI void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
GLAPI void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data);
GLAPI void glDepthRange(GLdouble nearVal, GLdouble farVal);
GLAPI void glDepthFunc(GLenum func);
GLAPI void glPolygonMode(GLenum face, GLenum mode);
GLAPI void glPolygonOffset(GLfloat factor, GLfloat units);
GLAPI void glFogfv(GLenum mode, GLfloat* params);
GLAPI void glFogf(GLenum pname, GLfloat param);
GLAPI void glFogi(GLenum pname, GLint param);
GLAPI void glPixelStorei(GLenum pname, GLint param);
GLAPI void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void glLightf(GLenum light, GLenum pname, GLfloat param);
GLAPI void glLightfv(GLenum light, GLenum pname, GLfloat* param);
GLAPI void glLightModelf(GLenum pname, GLfloat param);
GLAPI void glLightModelfv(GLenum pname, GLfloat const* params);
GLAPI void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GLAPI void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
GLAPI void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
GLAPI void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GLAPI void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GLAPI void glNormal3fv(GLfloat const* v);
GLAPI void glRasterPos2i(GLint x, GLint y);
GLAPI void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GLAPI void glMaterialfv(GLenum face, GLenum pname, GLfloat const* params);
GLAPI void glLineWidth(GLfloat width);
GLAPI void glPushAttrib(GLbitfield mask);
GLAPI void glPopAttrib();
GLAPI void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap);
GLAPI void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);

#ifdef __cplusplus
}
#endif