1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
|
/*
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Demangle.h>
#include <AK/HashMap.h>
#include <AK/MappedFile.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Optional.h>
#include <AK/OwnPtr.h>
#include <AK/String.h>
#include <LibC/sys/arch/i386/regs.h>
#include <LibDebug/DebugInfo.h>
#include <signal.h>
#include <stdio.h>
#include <sys/ptrace.h>
#include <sys/wait.h>
#include <unistd.h>
namespace Debug {
class DebugSession {
public:
static OwnPtr<DebugSession> exec_and_attach(const String& command, String source_root = {});
~DebugSession();
int pid() const { return m_debuggee_pid; }
bool poke(u32* address, u32 data);
Optional<u32> peek(u32* address) const;
bool poke_debug(u32 register_index, u32 data);
Optional<u32> peek_debug(u32 register_index) const;
enum class BreakPointState {
Enabled,
Disabled,
};
struct BreakPoint {
void* address { nullptr };
u32 original_first_word { 0 };
BreakPointState state { BreakPointState::Disabled };
};
struct InsertBreakpointAtSymbolResult {
String library_name;
FlatPtr address { 0 };
};
Optional<InsertBreakpointAtSymbolResult> insert_breakpoint(const String& symbol_name);
struct InsertBreakpointAtSourcePositionResult {
String library_name;
String file_name;
size_t line_number { 0 };
FlatPtr address { 0 };
};
Optional<InsertBreakpointAtSourcePositionResult> insert_breakpoint(const String& file_name, size_t line_number);
bool insert_breakpoint(void* address);
bool disable_breakpoint(void* address);
bool enable_breakpoint(void* address);
bool remove_breakpoint(void* address);
bool breakpoint_exists(void* address) const;
struct WatchPoint {
void* address { nullptr };
u32 debug_register_index { 0 };
u32 ebp { 0 };
};
bool insert_watchpoint(void* address, u32 ebp);
bool remove_watchpoint(void* address);
bool disable_watchpoint(void* address);
bool watchpoint_exists(void* address) const;
void dump_breakpoints()
{
for (auto addr : m_breakpoints.keys()) {
dbgln("{}", addr);
}
}
PtraceRegisters get_registers() const;
void set_registers(const PtraceRegisters&);
enum class ContinueType {
FreeRun,
Syscall,
};
void continue_debuggee(ContinueType type = ContinueType::FreeRun);
// Returns the wstatus result of waitpid()
int continue_debuggee_and_wait(ContinueType type = ContinueType::FreeRun);
// Returns the new eip
void* single_step();
void detach();
enum DesiredInitialDebugeeState {
Running,
Stopped
};
template<typename Callback>
void run(DesiredInitialDebugeeState, Callback);
enum DebugDecision {
Continue,
SingleStep,
ContinueBreakAtSyscall,
Detach,
Kill,
};
enum DebugBreakReason {
Breakpoint,
Syscall,
Exited,
};
struct LoadedLibrary {
String name;
NonnullRefPtr<MappedFile> file;
NonnullOwnPtr<DebugInfo> debug_info;
FlatPtr base_address;
LoadedLibrary(const String& name, NonnullRefPtr<MappedFile> file, NonnullOwnPtr<DebugInfo>&& debug_info, FlatPtr base_address)
: name(name)
, file(move(file))
, debug_info(move(debug_info))
, base_address(base_address)
{
}
};
template<typename Func>
void for_each_loaded_library(Func f) const
{
for (const auto& lib_name : m_loaded_libraries.keys()) {
const auto& lib = *m_loaded_libraries.get(lib_name).value();
if (f(lib) == IterationDecision::Break)
break;
}
}
const LoadedLibrary* library_at(FlatPtr address) const;
struct SymbolicationResult {
String library_name;
String symbol;
};
Optional<SymbolicationResult> symbolicate(FlatPtr address) const;
Optional<DebugInfo::SourcePositionAndAddress> get_address_from_source_position(const String& file, size_t line) const;
Optional<DebugInfo::SourcePosition> get_source_position(FlatPtr address) const;
private:
explicit DebugSession(pid_t, String source_root);
// x86 breakpoint instruction "int3"
static constexpr u8 BREAKPOINT_INSTRUCTION = 0xcc;
void update_loaded_libs();
int m_debuggee_pid { -1 };
String m_source_root;
bool m_is_debuggee_dead { false };
HashMap<void*, BreakPoint> m_breakpoints;
HashMap<void*, WatchPoint> m_watchpoints;
// Maps from base address to loaded library
HashMap<String, NonnullOwnPtr<LoadedLibrary>> m_loaded_libraries;
};
template<typename Callback>
void DebugSession::run(DesiredInitialDebugeeState initial_debugee_state, Callback callback)
{
enum class State {
FirstIteration,
FreeRun,
Syscall,
ConsecutiveBreakpoint,
SingleStep,
};
State state { State::FirstIteration };
auto do_continue_and_wait = [&]() {
int wstatus = continue_debuggee_and_wait((state == State::Syscall) ? ContinueType::Syscall : ContinueType::FreeRun);
// FIXME: This check actually only checks whether the debuggee
// stopped because it hit a breakpoint/syscall/is in single stepping mode or not
if (WSTOPSIG(wstatus) != SIGTRAP) {
callback(DebugBreakReason::Exited, Optional<PtraceRegisters>());
m_is_debuggee_dead = true;
return true;
}
return false;
};
for (;;) {
if ((state == State::FirstIteration && initial_debugee_state == DesiredInitialDebugeeState::Running) || state == State::FreeRun || state == State::Syscall) {
if (do_continue_and_wait())
break;
}
if (state == State::FirstIteration)
state = State::FreeRun;
auto regs = get_registers();
auto debug_status = peek_debug(DEBUG_STATUS_REGISTER);
if (debug_status.has_value() && (debug_status.value() & 0b1111) > 0) {
// Tripped a watchpoint
auto watchpoint_index = debug_status.value() & 0b1111;
Optional<WatchPoint> watchpoint {};
for (auto wp : m_watchpoints) {
if ((watchpoint_index & (1 << wp.value.debug_register_index)) == 0)
continue;
watchpoint = wp.value;
break;
}
if (watchpoint.has_value()) {
auto required_ebp = watchpoint.value().ebp;
auto found_ebp = false;
u32 current_ebp = regs.ebp;
u32 current_instruction = regs.eip;
do {
if (current_ebp == required_ebp) {
found_ebp = true;
break;
}
auto return_address = peek(reinterpret_cast<u32*>(current_ebp + sizeof(FlatPtr)));
auto next_ebp = peek(reinterpret_cast<u32*>(current_ebp));
VERIFY(return_address.has_value());
VERIFY(next_ebp.has_value());
current_instruction = return_address.value();
current_ebp = next_ebp.value();
} while (current_ebp && current_instruction);
if (!found_ebp) {
dbgln("Removing watchpoint at {:p} because it went out of scope!", watchpoint.value().address);
remove_watchpoint(watchpoint.value().address);
continue;
}
}
}
Optional<BreakPoint> current_breakpoint;
if (state == State::FreeRun || state == State::Syscall) {
current_breakpoint = m_breakpoints.get((void*)((u32)regs.eip - 1));
if (current_breakpoint.has_value())
state = State::FreeRun;
} else {
current_breakpoint = m_breakpoints.get((void*)regs.eip);
}
if (current_breakpoint.has_value()) {
// We want to make the breakpoint transparent to the user of the debugger.
// To achieive this, we perform two rollbacks:
// 1. Set regs.eip to point at the actual address of the instruction we breaked on.
// regs.eip currently points to one byte after the address of the original instruction,
// because the cpu has just executed the INT3 we patched into the instruction.
// 2. We restore the original first byte of the instruction,
// because it was patched with INT3.
regs.eip = reinterpret_cast<u32>(current_breakpoint.value().address);
set_registers(regs);
disable_breakpoint(current_breakpoint.value().address);
}
DebugBreakReason reason = (state == State::Syscall && !current_breakpoint.has_value()) ? DebugBreakReason::Syscall : DebugBreakReason::Breakpoint;
DebugDecision decision = callback(reason, regs);
if (reason == DebugBreakReason::Syscall) {
// skip the exit from the syscall
if (do_continue_and_wait())
break;
}
if (decision == DebugDecision::Continue) {
state = State::FreeRun;
} else if (decision == DebugDecision::ContinueBreakAtSyscall) {
state = State::Syscall;
}
bool did_single_step = false;
// Re-enable the breakpoint if it wasn't removed by the user
if (current_breakpoint.has_value() && m_breakpoints.contains(current_breakpoint.value().address)) {
// The current breakpoint was removed to make it transparent to the user.
// We now want to re-enable it - the code execution flow could hit it again.
// To re-enable the breakpoint, we first perform a single step and execute the
// instruction of the breakpoint, and then redo the INT3 patch in its first byte.
// If the user manually inserted a breakpoint at were we breaked at originally,
// we need to disable that breakpoint because we want to singlestep over it to execute the
// instruction we breaked on (we re-enable it again later anyways).
if (m_breakpoints.contains(current_breakpoint.value().address) && m_breakpoints.get(current_breakpoint.value().address).value().state == BreakPointState::Enabled) {
disable_breakpoint(current_breakpoint.value().address);
}
auto stopped_address = single_step();
enable_breakpoint(current_breakpoint.value().address);
did_single_step = true;
// If there is another breakpoint after the current one,
// Then we are already on it (because of single_step)
auto breakpoint_at_next_instruction = m_breakpoints.get(stopped_address);
if (breakpoint_at_next_instruction.has_value()
&& breakpoint_at_next_instruction.value().state == BreakPointState::Enabled) {
state = State::ConsecutiveBreakpoint;
}
}
if (decision == DebugDecision::SingleStep) {
state = State::SingleStep;
}
if (decision == DebugDecision::Detach) {
detach();
break;
}
if (decision == DebugDecision::Kill) {
VERIFY_NOT_REACHED(); // TODO: implement
}
if (state == State::SingleStep && !did_single_step) {
single_step();
}
}
}
}
|