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/*
* Copyright (c) 2020-2022, the SerenityOS developers.
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2023, Tim Ledbetter <timledbetter@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Optional.h>
#include <AK/String.h>
#include <LibChess/Chess.h>
#include <LibCore/Event.h>
namespace Chess::UCI {
class Command : public Core::Event {
public:
enum class Type {
// GUI to engine commands.
UCI = 12000,
Debug,
IsReady,
SetOption,
Register,
UCINewGame,
Position,
Go,
Stop,
PonderHit,
Quit,
// Engine to GUI commands.
Id,
UCIOk,
ReadyOk,
BestMove,
CopyProtection,
Registration,
Info,
Option,
};
virtual ErrorOr<String> to_string() const = 0;
virtual ~Command() = default;
protected:
explicit Command(Type type)
: Core::Event(to_underlying(type))
{
}
};
class UCICommand : public Command {
public:
explicit UCICommand()
: Command(Command::Type::UCI)
{
}
static ErrorOr<NonnullOwnPtr<UCICommand>> from_string(StringView command);
virtual ErrorOr<String> to_string() const override;
};
class DebugCommand : public Command {
public:
enum class Flag {
On,
Off
};
explicit DebugCommand(Flag flag)
: Command(Command::Type::Debug)
, m_flag(flag)
{
}
static ErrorOr<NonnullOwnPtr<DebugCommand>> from_string(StringView command);
virtual ErrorOr<String> to_string() const override;
Flag flag() const { return m_flag; }
private:
Flag m_flag;
};
class IsReadyCommand : public Command {
public:
explicit IsReadyCommand()
: Command(Command::Type::IsReady)
{
}
static ErrorOr<NonnullOwnPtr<IsReadyCommand>> from_string(StringView command);
virtual ErrorOr<String> to_string() const override;
};
class SetOptionCommand : public Command {
public:
explicit SetOptionCommand(String name, Optional<String> value = {})
: Command(Command::Type::SetOption)
, m_name(move(name))
, m_value(move(value))
{
}
static ErrorOr<NonnullOwnPtr<SetOptionCommand>> from_string(StringView command);
virtual ErrorOr<String> to_string() const override;
String const& name() const { return m_name; }
Optional<String> const& value() const { return m_value; }
private:
String m_name;
Optional<String> m_value;
};
class PositionCommand : public Command {
public:
explicit PositionCommand(Optional<String> fen, Vector<Move> moves)
: Command(Command::Type::Position)
, m_fen(move(fen))
, m_moves(move(moves))
{
}
static ErrorOr<NonnullOwnPtr<PositionCommand>> from_string(StringView command);
virtual ErrorOr<String> to_string() const override;
Optional<String> const& fen() const { return m_fen; }
Vector<Chess::Move> const& moves() const { return m_moves; }
private:
Optional<String> m_fen;
Vector<Chess::Move> m_moves;
};
class GoCommand : public Command {
public:
explicit GoCommand()
: Command(Command::Type::Go)
{
}
static ErrorOr<NonnullOwnPtr<GoCommand>> from_string(StringView command);
virtual ErrorOr<String> to_string() const override;
Optional<Vector<Chess::Move>> searchmoves;
bool ponder { false };
Optional<int> wtime;
Optional<int> btime;
Optional<int> winc;
Optional<int> binc;
Optional<int> movestogo;
Optional<int> depth;
Optional<int> nodes;
Optional<int> mate;
Optional<int> movetime;
bool infinite { false };
};
class StopCommand : public Command {
public:
explicit StopCommand()
: Command(Command::Type::Stop)
{
}
static ErrorOr<NonnullOwnPtr<StopCommand>> from_string(StringView command);
virtual ErrorOr<String> to_string() const override;
};
class IdCommand : public Command {
public:
enum class Type {
Name,
Author,
};
explicit IdCommand(Type field_type, String value)
: Command(Command::Type::Id)
, m_field_type(field_type)
, m_value(move(value))
{
}
static ErrorOr<NonnullOwnPtr<IdCommand>> from_string(StringView command);
virtual ErrorOr<String> to_string() const override;
Type field_type() const { return m_field_type; }
String const& value() const { return m_value; }
private:
Type m_field_type;
String m_value;
};
class UCIOkCommand : public Command {
public:
explicit UCIOkCommand()
: Command(Command::Type::UCIOk)
{
}
static ErrorOr<NonnullOwnPtr<UCIOkCommand>> from_string(StringView command);
virtual ErrorOr<String> to_string() const override;
};
class ReadyOkCommand : public Command {
public:
explicit ReadyOkCommand()
: Command(Command::Type::ReadyOk)
{
}
static ErrorOr<NonnullOwnPtr<ReadyOkCommand>> from_string(StringView command);
virtual ErrorOr<String> to_string() const override;
};
class BestMoveCommand : public Command {
public:
explicit BestMoveCommand(Chess::Move move, Optional<Chess::Move> move_to_ponder = {})
: Command(Command::Type::BestMove)
, m_move(::move(move))
, m_move_to_ponder(::move(move_to_ponder))
{
}
static ErrorOr<NonnullOwnPtr<BestMoveCommand>> from_string(StringView command);
virtual ErrorOr<String> to_string() const override;
Chess::Move move() const { return m_move; }
Optional<Chess::Move> move_to_ponder() const { return m_move_to_ponder; }
private:
Chess::Move m_move;
Optional<Chess::Move> m_move_to_ponder;
};
class InfoCommand : public Command {
public:
enum class ScoreType {
Centipawns,
Mate
};
enum class ScoreBound {
None,
Lower,
Upper
};
struct Score {
ScoreType type;
int value;
ScoreBound bound;
};
explicit InfoCommand()
: Command(Command::Type::Info)
{
}
static ErrorOr<NonnullOwnPtr<InfoCommand>> from_string(StringView command);
virtual ErrorOr<String> to_string() const override;
private:
Optional<int> m_depth;
Optional<int> m_seldepth;
Optional<int> m_time;
Optional<int> m_nodes;
Optional<Vector<Chess::Move>> m_pv;
Optional<int> m_multipv;
Optional<Score> m_score;
Optional<Chess::Move> m_currmove;
Optional<int> m_currmovenumber;
Optional<int> m_hashfull;
Optional<int> m_nps;
Optional<int> m_tbhits;
Optional<int> m_cpuload;
Optional<String> m_string;
Optional<Vector<Chess::Move>> m_refutation;
Optional<Vector<Chess::Move>> m_currline;
};
class QuitCommand : public Command {
public:
explicit QuitCommand()
: Command(Command::Type::Quit)
{
}
static ErrorOr<NonnullOwnPtr<QuitCommand>> from_string(StringView command);
virtual ErrorOr<String> to_string() const override;
};
class UCINewGameCommand : public Command {
public:
explicit UCINewGameCommand()
: Command(Command::Type::UCINewGame)
{
}
static ErrorOr<NonnullOwnPtr<UCINewGameCommand>> from_string(StringView command);
virtual ErrorOr<String> to_string() const override;
};
}
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