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/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Card.h"
#include <LibCards/CardPainter.h>
namespace Cards {
Card::Card(Suit suit, Rank rank)
: m_rect(Gfx::IntRect({}, { width, height }))
, m_suit(suit)
, m_rank(rank)
{
VERIFY(to_underlying(rank) < card_count);
}
void Card::draw(GUI::Painter& painter) const
{
auto& card_painter = CardPainter::the();
auto bitmap = [&]() {
if (m_inverted)
return m_upside_down ? card_painter.card_back_inverted() : card_painter.card_front_inverted(m_suit, m_rank);
return m_upside_down ? card_painter.card_back() : card_painter.card_front(m_suit, m_rank);
}();
painter.blit(position(), bitmap, bitmap->rect());
}
void Card::clear(GUI::Painter& painter, Color const& background_color) const
{
painter.fill_rect({ old_position(), { width, height } }, background_color);
}
void Card::save_old_position()
{
m_old_position = m_rect.location();
m_old_position_valid = true;
}
void Card::clear_and_draw(GUI::Painter& painter, Color const& background_color)
{
if (is_old_position_valid())
clear(painter, background_color);
draw(painter);
save_old_position();
}
}
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