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/*
* Copyright (c) 2018-2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibAudio/Sample.h>
#include <LibCore/SharedCircularQueue.h>
namespace Audio {
static constexpr size_t AUDIO_BUFFERS_COUNT = 128;
// The audio buffer size is specifically chosen to be about 1/1000th of a second (1ms).
// This has the biggest impact on latency and performance.
// The currently chosen value was not put here with much thought and a better choice is surely possible.
static constexpr size_t AUDIO_BUFFER_SIZE = 50;
using AudioQueue = Core::SharedSingleProducerCircularQueue<Array<Sample, AUDIO_BUFFER_SIZE>, AUDIO_BUFFERS_COUNT>;
}
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