summaryrefslogtreecommitdiff
path: root/Userland/Libraries/LibAudio/ConnectionFromClient.cpp
blob: fe3e4e9ae235053796b05766f914a68ad00eb351 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
/*
 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
 * Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include <AK/Atomic.h>
#include <AK/Format.h>
#include <AK/OwnPtr.h>
#include <AK/Time.h>
#include <AK/Types.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/UserSampleQueue.h>
#include <LibCore/Event.h>
#include <LibThreading/Mutex.h>
#include <time.h>

namespace Audio {

ConnectionFromClient::ConnectionFromClient(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
    : IPC::ConnectionToServer<AudioClientEndpoint, AudioServerEndpoint>(*this, move(socket))
    , m_buffer(make<AudioQueue>(MUST(AudioQueue::try_create())))
    , m_user_queue(make<UserSampleQueue>())
    , m_background_audio_enqueuer(Threading::Thread::construct([this]() {
        // All the background thread does is run an event loop.
        Core::EventLoop enqueuer_loop;
        m_enqueuer_loop = &enqueuer_loop;
        enqueuer_loop.exec();
        m_enqueuer_loop_destruction.lock();
        m_enqueuer_loop = nullptr;
        m_enqueuer_loop_destruction.unlock();
        return (intptr_t) nullptr;
    }))
{
    m_background_audio_enqueuer->start();
    set_buffer(*m_buffer);
}

ConnectionFromClient::~ConnectionFromClient()
{
    die();
}

void ConnectionFromClient::die()
{
    // We're sometimes getting here after the other thread has already exited and its event loop does no longer exist.
    m_enqueuer_loop_destruction.lock();
    if (m_enqueuer_loop != nullptr) {
        m_enqueuer_loop->wake();
        m_enqueuer_loop->quit(0);
    }
    m_enqueuer_loop_destruction.unlock();
    (void)m_background_audio_enqueuer->join();
}

ErrorOr<void> ConnectionFromClient::async_enqueue(FixedArray<Sample>&& samples)
{
    update_good_sleep_time();
    m_user_queue->append(move(samples));
    // Wake the background thread to make sure it starts enqueuing audio.
    if (!m_audio_enqueuer_active.load())
        m_enqueuer_loop->post_event(*this, make<Core::CustomEvent>(0), Core::EventLoop::ShouldWake::Yes);
    async_start_playback();

    return {};
}

void ConnectionFromClient::clear_client_buffer()
{
    m_user_queue->clear();
}

void ConnectionFromClient::update_good_sleep_time()
{
    auto sample_rate = static_cast<double>(get_sample_rate());
    auto buffer_play_time_ns = 1'000'000'000.0 / (sample_rate / static_cast<double>(AUDIO_BUFFER_SIZE));
    // A factor of 1 should be good for now.
    m_good_sleep_time = Time::from_nanoseconds(static_cast<unsigned>(buffer_play_time_ns)).to_timespec();
}

// Non-realtime audio writing loop
void ConnectionFromClient::custom_event(Core::CustomEvent&)
{
    Array<Sample, AUDIO_BUFFER_SIZE> next_chunk;
    while (true) {
        m_audio_enqueuer_active.store(true);

        if (m_user_queue->is_empty()) {
            dbgln("Reached end of provided audio data, going to sleep");
            break;
        }

        auto available_samples = min(AUDIO_BUFFER_SIZE, m_user_queue->size());
        for (size_t i = 0; i < available_samples; ++i)
            next_chunk[i] = (*m_user_queue)[i];

        m_user_queue->discard_samples(available_samples);

        // FIXME: Could we receive interrupts in a good non-IPC way instead?
        auto result = m_buffer->try_blocking_enqueue(next_chunk, [this]() {
            nanosleep(&m_good_sleep_time, nullptr);
        });
        if (result.is_error())
            dbgln("Error while writing samples to shared buffer: {}", result.error());
    }
    m_audio_enqueuer_active.store(false);
}

ErrorOr<void, AudioQueue::QueueStatus> ConnectionFromClient::realtime_enqueue(Array<Sample, AUDIO_BUFFER_SIZE> samples)
{
    return m_buffer->try_enqueue(samples);
}

unsigned ConnectionFromClient::total_played_samples() const
{
    return m_buffer->weak_tail() * AUDIO_BUFFER_SIZE;
}

unsigned ConnectionFromClient::remaining_samples()
{
    return static_cast<unsigned>(m_user_queue->remaining_samples());
}

size_t ConnectionFromClient::remaining_buffers() const
{
    return m_buffer->size() - m_buffer->weak_remaining_capacity();
}

void ConnectionFromClient::main_mix_muted_state_changed(bool muted)
{
    if (on_main_mix_muted_state_change)
        on_main_mix_muted_state_change(muted);
}

void ConnectionFromClient::main_mix_volume_changed(double volume)
{
    if (on_main_mix_volume_change)
        on_main_mix_volume_change(volume);
}

void ConnectionFromClient::client_volume_changed(double volume)
{
    if (on_client_volume_change)
        on_client_volume_change(volume);
}

}