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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AudioServer/AudioClientEndpoint.h>
#include <AudioServer/AudioServerEndpoint.h>
#include <LibIPC/ServerConnection.h>
namespace Audio {
class Buffer;
class ClientConnection final
: public IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>
, public AudioClientEndpoint {
C_OBJECT(ClientConnection)
public:
void enqueue(Buffer const&);
bool try_enqueue(Buffer const&);
void async_enqueue(Buffer const&);
Function<void(i32 buffer_id)> on_finish_playing_buffer;
Function<void(bool muted)> on_muted_state_change;
Function<void(double volume)> on_main_mix_volume_change;
Function<void(double volume)> on_client_volume_change;
private:
ClientConnection();
virtual void finished_playing_buffer(i32) override;
virtual void muted_state_changed(bool) override;
virtual void main_mix_volume_changed(double) override;
virtual void client_volume_changed(double) override;
};
}
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