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/*
 * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include "SolitaireWidget.h"
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
#include <unistd.h>

int main(int argc, char** argv)
{
    auto app = GUI::Application::construct(argc, argv);
    auto app_icon = GUI::Icon::default_icon("app-solitaire");

    if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) {
        perror("pledge");
        return 1;
    }

    if (unveil("/res", "r") < 0) {
        perror("unveil");
        return 1;
    }

    if (unveil(nullptr, nullptr) < 0) {
        perror("unveil");
        return 1;
    }

    auto window = GUI::Window::construct();

    window->set_resizable(false);
    window->resize(SolitaireWidget::width, SolitaireWidget::height);

    auto widget = SolitaireWidget::construct(window, [&](uint32_t score) {
        window->set_title(String::formatted("Score: {} - Solitaire", score));
    });

    auto menubar = GUI::Menubar::construct();
    auto& game_menu = menubar->add_menu("&Game");

    game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
        widget->setup();
    }));
    game_menu.add_separator();
    game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));

    auto& help_menu = menubar->add_menu("Help");
    help_menu.add_action(GUI::CommonActions::make_about_action("Solitaire", app_icon, window));

    window->set_menubar(move(menubar));
    window->set_main_widget(widget);
    window->set_icon(app_icon.bitmap_for_size(16));
    window->show();
    widget->setup();

    return app->exec();
}