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path: root/Userland/Games/Snake/main.cpp
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/*
 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include "SnakeGame.h"
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
#include <stdio.h>

ErrorOr<int> serenity_main(Main::Arguments arguments)
{
    TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));

    auto app = TRY(GUI::Application::try_create(arguments));

    Config::pledge_domains("Snake");

    TRY(Core::System::pledge("stdio rpath recvfd sendfd"));

    TRY(Core::System::unveil("/res", "r"));
    TRY(Core::System::unveil(nullptr, nullptr));

    auto app_icon = GUI::Icon::default_icon("app-snake");

    auto window = TRY(GUI::Window::try_create());

    window->set_double_buffering_enabled(false);
    window->set_title("Snake");
    window->resize(324, 344);

    auto game = TRY(window->try_set_main_widget<SnakeGame>());

    auto game_menu = TRY(window->try_add_menu("&Game"));

    TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
        game->reset();
    })));
    TRY(game_menu->try_add_separator());
    TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
        GUI::Application::the()->quit();
    })));

    auto help_menu = TRY(window->try_add_menu("&Help"));
    TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Snake", app_icon, window)));

    window->show();

    window->set_icon(app_icon.bitmap_for_size(16));

    return app->exec();
}