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/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <LibCore/ConfigFile.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <unistd.h>
int main(int argc, char** argv)
{
if (pledge("stdio rpath wpath cpath recvfd sendfd accept cpath unix fattr", nullptr) < 0) {
perror("pledge");
return 1;
}
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio rpath wpath cpath recvfd sendfd accept", nullptr) < 0) {
perror("pledge");
return 1;
}
auto config = Core::ConfigFile::get_for_app("Pong");
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(config->filename().characters(), "rwc") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
auto window = GUI::Window::construct();
window->resize(Pong::Game::game_width, Pong::Game::game_height);
auto app_icon = GUI::Icon::default_icon("app-pong");
window->set_icon(app_icon.bitmap_for_size(16));
window->set_title("Pong");
window->set_double_buffering_enabled(false);
window->set_main_widget<Pong::Game>();
window->show();
auto menubar = GUI::Menubar::construct();
auto& game_menu = menubar->add_menu("&Game");
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& help_menu = menubar->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Pong", app_icon, window));
window->set_menubar(move(menubar));
return app->exec();
}
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