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/*
* Copyright (c) 2022, Joe Petrus <joe@petrus.io>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "WordGame.h"
#include <AK/URL.h>
#include <Games/MasterWord/MasterWordGML.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibDesktop/Launcher.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/InputBox.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
auto app = TRY(GUI::Application::try_create(arguments));
Config::pledge_domain("MasterWord");
TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/MasterWord.md") }));
TRY(Desktop::Launcher::seal_allowlist());
TRY(Core::System::pledge("stdio rpath recvfd sendfd"));
TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-masterword"sv));
auto window = TRY(GUI::Window::try_create());
window->set_double_buffering_enabled(false);
window->set_title("MasterWord");
window->set_resizable(false);
auto main_widget = TRY(window->set_main_widget<GUI::Widget>());
main_widget->load_from_gml(master_word_gml);
auto& game = *main_widget->find_descendant_of_type_named<MasterWord::WordGame>("word_game");
auto& statusbar = *main_widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
auto use_system_theme = Config::read_bool("MasterWord"sv, ""sv, "use_system_theme"sv, false);
game.set_use_system_theme(use_system_theme);
auto shortest_word = game.shortest_word();
auto longest_word = game.longest_word();
window->resize(game.game_size());
window->set_focused_widget(&game);
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
game.reset();
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
})));
auto settings_menu = TRY(window->try_add_menu("&Settings"));
TRY(settings_menu->try_add_action(GUI::Action::create("Set &Word Length", [&](auto&) {
auto word_length = Config::read_i32("MasterWord"sv, ""sv, "word_length"sv, 5);
auto word_length_string = DeprecatedString::number(word_length);
if (GUI::InputBox::show(window, word_length_string, "Word length:"sv, "MasterWord"sv) == GUI::InputBox::ExecResult::OK && !word_length_string.is_empty()) {
auto maybe_word_length = word_length_string.template to_uint();
if (!maybe_word_length.has_value() || maybe_word_length.value() < shortest_word || maybe_word_length.value() > longest_word) {
GUI::MessageBox::show(window, DeprecatedString::formatted("Please enter a number between {} and {}.", shortest_word, longest_word), "MasterWord"sv);
return;
}
word_length = maybe_word_length.value();
Config::write_i32("MasterWord"sv, ""sv, "word_length"sv, word_length);
game.set_word_length(word_length);
window->resize(game.game_size());
}
})));
TRY(settings_menu->try_add_action(GUI::Action::create("Set &Number Of Guesses", [&](auto&) {
auto max_guesses = Config::read_i32("MasterWord"sv, ""sv, "max_guesses"sv, 5);
auto max_guesses_string = DeprecatedString::number(max_guesses);
if (GUI::InputBox::show(window, max_guesses_string, "Maximum number of guesses:"sv, "MasterWord"sv) == GUI::InputBox::ExecResult::OK && !max_guesses_string.is_empty()) {
auto maybe_max_guesses = max_guesses_string.template to_uint();
if (!maybe_max_guesses.has_value() || maybe_max_guesses.value() < 1 || maybe_max_guesses.value() > 20) {
GUI::MessageBox::show(window, "Please enter a number between 1 and 20."sv, "MasterWord"sv);
return;
}
max_guesses = maybe_max_guesses.value();
Config::write_i32("MasterWord"sv, ""sv, "max_guesses"sv, max_guesses);
game.set_max_guesses(max_guesses);
window->resize(game.game_size());
}
})));
auto toggle_check_guesses = GUI::Action::create_checkable("Check &Guesses in dictionary", [&](auto& action) {
auto checked = action.is_checked();
game.set_check_guesses_in_dictionary(checked);
Config::write_bool("MasterWord"sv, ""sv, "check_guesses_in_dictionary"sv, checked);
});
toggle_check_guesses->set_checked(game.is_checking_guesses());
TRY(settings_menu->try_add_action(toggle_check_guesses));
auto theme_menu = TRY(window->try_add_menu("&Theme"));
auto system_theme_action = GUI::Action::create("&System", [&](auto&) {
game.set_use_system_theme(true);
Config::write_bool("MasterWord"sv, ""sv, "use_system_theme"sv, true);
});
system_theme_action->set_checkable(true);
system_theme_action->set_checked(use_system_theme);
TRY(theme_menu->try_add_action(system_theme_action));
auto wordle_theme_action = GUI::Action::create("&Wordle", [&](auto&) {
game.set_use_system_theme(false);
Config::write_bool("MasterWord"sv, ""sv, "use_system_theme"sv, false);
});
wordle_theme_action->set_checkable(true);
wordle_theme_action->set_checked(!use_system_theme);
TRY(theme_menu->try_add_action(wordle_theme_action));
GUI::ActionGroup theme_actions;
theme_actions.set_exclusive(true);
theme_actions.set_unchecking_allowed(false);
theme_actions.add_action(system_theme_action);
theme_actions.add_action(wordle_theme_action);
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_command_palette_action(window)));
TRY(help_menu->try_add_action(GUI::CommonActions::make_help_action([](auto&) {
Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/MasterWord.md"), "/bin/Help");
})));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("MasterWord", app_icon, window)));
game.on_message = [&](auto message) {
if (!message.has_value())
statusbar.set_text("");
else
statusbar.set_text(*message);
};
window->show();
window->set_icon(app_icon.bitmap_for_size(16));
return app->exec();
}
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