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/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* Copyright (c) 2021, Gunnar Beutner <gbeutner@serenityos.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include "SettingsDialog.h"
#include <Games/Hearts/HeartsGML.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibCore/Timer.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
#include <stdio.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
auto app = TRY(GUI::Application::try_create(arguments));
auto app_icon = GUI::Icon::default_icon("app-hearts");
Config::pledge_domains("Hearts");
TRY(Core::System::pledge("stdio recvfd sendfd rpath", nullptr));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto window = TRY(GUI::Window::try_create());
window->set_title("Hearts");
auto widget = TRY(window->try_set_main_widget<GUI::Widget>());
widget->load_from_gml(hearts_gml);
auto& game = *widget->find_descendant_of_type_named<Hearts::Game>("game");
game.set_focus(true);
auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
statusbar.set_text(0, "Score: 0");
String player_name = Config::read_string("Hearts", "", "player_name", "Gunnar");
game.on_status_change = [&](const AK::StringView& status) {
statusbar.set_override_text(status);
};
app->on_action_enter = [&](GUI::Action& action) {
auto text = action.status_tip();
if (text.is_empty())
text = Gfx::parse_ampersand_string(action.text());
statusbar.set_override_text(move(text));
};
app->on_action_leave = [&](GUI::Action&) {
statusbar.set_override_text({});
};
auto change_settings = [&] {
auto settings_dialog = SettingsDialog::construct(window, player_name);
if (settings_dialog->exec() || settings_dialog->result() != GUI::Dialog::ExecOK)
return;
player_name = settings_dialog->player_name();
Config::write_string("Hearts", "", "player_name", player_name);
GUI::MessageBox::show(window, "Settings have been successfully saved and will take effect in the next game.", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
};
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
game.setup(player_name);
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::Action::create("&Settings...", [&](auto&) {
change_settings();
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })));
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Hearts", app_icon, window)));
window->set_resizable(false);
window->resize(Hearts::Game::width, Hearts::Game::height + statusbar.max_height());
window->set_icon(app_icon.bitmap_for_size(16));
window->show();
game.setup(player_name);
return app->exec();
}
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