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/*
* Copyright (c) 2021, Mim Hufford <mim@hotmail.co.uk>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath recvfd sendfd unix", nullptr));
auto app = GUI::Application::construct(arguments);
Config::pledge_domains("FlappyBug");
TRY(Core::System::pledge("stdio rpath recvfd sendfd", nullptr));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
u32 high_score = Config::read_i32("FlappyBug", "Game", "HighScore", 0);
auto window = GUI::Window::construct();
window->resize(FlappyBug::Game::game_width, FlappyBug::Game::game_height);
auto app_icon = GUI::Icon::default_icon("app-flappybug");
window->set_icon(app_icon.bitmap_for_size(16));
window->set_title("Flappy Bug");
window->set_double_buffering_enabled(false);
window->set_resizable(false);
auto& widget = window->set_main_widget<FlappyBug::Game>();
widget.on_game_end = [&](u32 score) {
if (score <= high_score)
return high_score;
Config::write_i32("FlappyBug", "Game", "HighScore", score);
high_score = score;
return high_score;
};
auto& game_menu = window->add_menu("&Game");
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& help_menu = window->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Flappy Bug", app_icon, window));
window->show();
return app->exec();
}
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