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path: root/Userland/Games/Conway/main.cpp
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/*
 * Copyright (c) 2021, the SerenityOS developers.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "Game.h"
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/Window.h>
#include <stdio.h>

int main(int argc, char** argv)
{
    if (pledge("stdio rpath wpath cpath recvfd sendfd accept cpath unix fattr", nullptr) < 0) {
        perror("pledge");
        return 1;
    }

    auto app = GUI::Application::construct(argc, argv);

    if (pledge("stdio rpath recvfd sendfd accept", nullptr) < 0) {
        perror("pledge");
        return 1;
    }

    if (unveil("/res", "r") < 0) {
        perror("unveil");
        return 1;
    }

    if (unveil(nullptr, nullptr) < 0) {
        perror("unveil");
        return 1;
    }

    auto app_icon = GUI::Icon::default_icon("app-conway");

    auto window = GUI::Window::construct();

    window->set_title("Conway");
    window->resize(400, 400);
    window->set_double_buffering_enabled(true);
    window->set_icon(app_icon.bitmap_for_size(16));

    auto& game = window->set_main_widget<Game>();

    auto menubar = GUI::MenuBar::construct();

    auto& app_menu = menubar->add_menu("Conway");

    app_menu.add_action(GUI::Action::create("Reset", { Mod_None, Key_F2 }, [&](auto&) {
        game.reset();
    }));
    app_menu.add_separator();
    app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
        GUI::Application::the()->quit();
    }));

    auto& help_menu = menubar->add_menu("Help");
    help_menu.add_action(GUI::CommonActions::make_about_action("Conway", app_icon, window));

    app->set_menubar(move(menubar));

    window->show();

    return app->exec();
}