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/*
* Copyright (c) 2021, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "Game.h"
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
int main(int argc, char** argv)
{
if (pledge("stdio rpath wpath cpath shared_buffer accept cpath unix fattr", nullptr) < 0) {
perror("pledge");
return 1;
}
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio rpath shared_buffer accept", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
auto app_icon = GUI::Icon::default_icon("app-conway");
auto window = GUI::Window::construct();
window->set_title("Conway");
window->resize(400, 400);
window->set_double_buffering_enabled(true);
window->set_icon(app_icon.bitmap_for_size(16));
auto& game = window->set_main_widget<Game>();
auto menubar = GUI::MenuBar::construct();
auto& app_menu = menubar->add_menu("Conway");
app_menu.add_action(GUI::Action::create("Reset", { Mod_None, Key_F2 }, [&](auto&) {
game.reset();
}));
app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Conway", app_icon, window));
app->set_menubar(move(menubar));
window->show();
return app->exec();
}
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