summaryrefslogtreecommitdiff
path: root/Userland/Games/Chess/main.cpp
blob: 8d67dbdd13d02e3b316637338cbdedc4871f4282 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
/*
 * Copyright (c) 2020, the SerenityOS developers.
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include "ChessWidget.h"
#include <LibConfig/Client.h>
#include <LibCore/DirIterator.h>
#include <LibCore/System.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Clipboard.h>
#include <LibGUI/FilePicker.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>

ErrorOr<int> serenity_main(Main::Arguments arguments)
{
    TRY(Core::System::pledge("stdio rpath wpath cpath recvfd sendfd thread proc exec unix", nullptr));

    auto app = GUI::Application::construct(arguments);

    Config::pledge_domains("Chess");

    TRY(Core::System::pledge("stdio rpath wpath cpath recvfd sendfd thread proc exec", nullptr));

    auto app_icon = GUI::Icon::default_icon("app-chess");

    auto window = GUI::Window::construct();
    auto& widget = window->set_main_widget<ChessWidget>();

    TRY(Core::System::unveil("/res", "r"));
    TRY(Core::System::unveil("/bin/ChessEngine", "x"));
    TRY(Core::System::unveil("/etc/passwd", "r"));
    TRY(Core::System::unveil(Core::StandardPaths::home_directory().characters(), "wcbr"));
    TRY(Core::System::unveil(nullptr, nullptr));

    auto size = Config::read_i32("Chess", "Display", "size", 512);
    window->set_title("Chess");
    window->set_base_size({ 4, 4 });
    window->set_size_increment({ 8, 8 });
    window->resize(size - 4, size - 4);

    window->set_icon(app_icon.bitmap_for_size(16));

    widget.set_piece_set(Config::read_string("Chess", "Style", "PieceSet", "stelar7"));
    widget.set_board_theme(Config::read_string("Chess", "Style", "BoardTheme", "Beige"));
    widget.set_coordinates(Config::read_bool("Chess", "Style", "Coordinates", true));
    widget.set_show_available_moves(Config::read_bool("Chess", "Style", "ShowAvailableMoves", true));

    auto& game_menu = window->add_menu("&Game");

    game_menu.add_action(GUI::Action::create("&Resign", { Mod_None, Key_F3 }, [&](auto&) {
        widget.resign();
    }));
    game_menu.add_action(GUI::Action::create("&Flip Board", { Mod_Ctrl, Key_F }, [&](auto&) {
        widget.flip_board();
    }));
    game_menu.add_separator();

    game_menu.add_action(GUI::Action::create("&Import PGN...", { Mod_Ctrl, Key_O }, [&](auto&) {
        Optional<String> import_path = GUI::FilePicker::get_open_filepath(window);

        if (!import_path.has_value())
            return;

        if (!widget.import_pgn(import_path.value())) {
            GUI::MessageBox::show(window, "Unable to import game.\n", "Error", GUI::MessageBox::Type::Error);
            return;
        }

        dbgln("Imported PGN file from {}", import_path.value());
    }));
    game_menu.add_action(GUI::Action::create("&Export PGN...", { Mod_Ctrl, Key_S }, [&](auto&) {
        Optional<String> export_path = GUI::FilePicker::get_save_filepath(window, "Untitled", "pgn");

        if (!export_path.has_value())
            return;

        if (!widget.export_pgn(export_path.value())) {
            GUI::MessageBox::show(window, "Unable to export game.\n", "Error", GUI::MessageBox::Type::Error);
            return;
        }

        dbgln("Exported PGN file to {}", export_path.value());
    }));
    game_menu.add_action(GUI::Action::create("&Copy FEN", { Mod_Ctrl, Key_C }, [&](auto&) {
        GUI::Clipboard::the().set_data(widget.get_fen().bytes());
        GUI::MessageBox::show(window, "Board state copied to clipboard as FEN.", "Copy FEN", GUI::MessageBox::Type::Information);
    }));
    game_menu.add_separator();

    game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
        if (widget.board().game_result() == Chess::Board::Result::NotFinished) {
            if (widget.resign() < 0)
                return;
        }
        widget.reset();
    }));
    game_menu.add_separator();
    game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
        GUI::Application::the()->quit();
    }));

    auto& style_menu = window->add_menu("&Style");
    GUI::ActionGroup piece_set_action_group;
    piece_set_action_group.set_exclusive(true);
    auto& piece_set_menu = style_menu.add_submenu("&Piece Set");
    piece_set_menu.set_icon(app_icon.bitmap_for_size(16));

    Core::DirIterator di("/res/icons/chess/sets/", Core::DirIterator::SkipParentAndBaseDir);
    while (di.has_next()) {
        auto set = di.next_path();
        auto action = GUI::Action::create_checkable(set, [&](auto& action) {
            widget.set_piece_set(action.text());
            widget.update();
            Config::write_string("Chess", "Style", "PieceSet", action.text());
        });

        piece_set_action_group.add_action(*action);
        if (widget.piece_set() == set)
            action->set_checked(true);
        piece_set_menu.add_action(*action);
    }

    GUI::ActionGroup board_theme_action_group;
    board_theme_action_group.set_exclusive(true);
    auto& board_theme_menu = style_menu.add_submenu("Board Theme");
    board_theme_menu.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/chess/mini-board.png").release_value_but_fixme_should_propagate_errors());

    for (auto& theme : Vector({ "Beige", "Green", "Blue" })) {
        auto action = GUI::Action::create_checkable(theme, [&](auto& action) {
            widget.set_board_theme(action.text());
            widget.update();
            Config::write_string("Chess", "Style", "BoardTheme", action.text());
        });
        board_theme_action_group.add_action(*action);
        if (widget.board_theme().name == theme)
            action->set_checked(true);
        board_theme_menu.add_action(*action);
    }

    auto coordinates_action = GUI::Action::create_checkable("Coordinates", [&](auto& action) {
        widget.set_coordinates(action.is_checked());
        widget.update();
        Config::write_bool("Chess", "Style", "Coordinates", action.is_checked());
    });
    coordinates_action->set_checked(widget.coordinates());
    style_menu.add_action(coordinates_action);

    auto show_available_moves_action = GUI::Action::create_checkable("Show Available Moves", [&](auto& action) {
        widget.set_show_available_moves(action.is_checked());
        widget.update();
        Config::write_bool("Chess", "Style", "ShowAvailableMoves", action.is_checked());
    });
    show_available_moves_action->set_checked(widget.show_available_moves());
    style_menu.add_action(show_available_moves_action);

    auto& engine_menu = window->add_menu("&Engine");

    GUI::ActionGroup engines_action_group;
    engines_action_group.set_exclusive(true);
    auto& engine_submenu = engine_menu.add_submenu("&Engine");
    for (auto& engine : Vector({ "Human", "ChessEngine" })) {
        auto action = GUI::Action::create_checkable(engine, [&](auto& action) {
            if (action.text() == "Human") {
                widget.set_engine(nullptr);
            } else {
                widget.set_engine(Engine::construct(action.text()));
                widget.input_engine_move();
            }
        });
        engines_action_group.add_action(*action);
        if (engine == String("Human"))
            action->set_checked(true);

        engine_submenu.add_action(*action);
    }

    auto& help_menu = window->add_menu("&Help");
    help_menu.add_action(GUI::CommonActions::make_about_action("Chess", app_icon, window));

    window->show();
    widget.reset();

    return app->exec();
}