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/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "PromotionDialog.h"
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Frame.h>
PromotionDialog::PromotionDialog(ChessWidget& chess_widget)
: Dialog(chess_widget.window())
, m_selected_piece(Chess::Type::None)
{
set_title("Choose piece to promote to");
set_icon(chess_widget.window()->icon());
resize(70 * 4, 70);
auto& main_widget = set_main_widget<GUI::Frame>();
main_widget.set_frame_shape(Gfx::FrameShape::Container);
main_widget.set_fill_with_background_color(true);
main_widget.set_layout<GUI::HorizontalBoxLayout>();
for (auto const& type : { Chess::Type::Queen, Chess::Type::Knight, Chess::Type::Rook, Chess::Type::Bishop }) {
auto& button = main_widget.add<GUI::Button>("");
button.set_fixed_height(70);
button.set_icon(chess_widget.get_piece_graphic({ chess_widget.board().turn(), type }));
button.on_click = [this, type](auto) {
m_selected_piece = type;
done(ExecResult::OK);
};
}
}
void PromotionDialog::event(Core::Event& event)
{
Dialog::event(event);
}
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