1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
/*
* Copyright (c) 2020-2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Engine.h"
#include <AK/HashMap.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Optional.h>
#include <LibChess/Chess.h>
#include <LibGUI/Frame.h>
#include <LibGfx/Bitmap.h>
class ChessWidget final : public GUI::Frame {
C_OBJECT(ChessWidget);
public:
virtual ~ChessWidget() override = default;
virtual void paint_event(GUI::PaintEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
virtual void mouseup_event(GUI::MouseEvent&) override;
virtual void mousemove_event(GUI::MouseEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
Chess::Board& board() { return m_board; };
const Chess::Board& board() const { return m_board; };
Chess::Board& board_playback() { return m_board_playback; };
const Chess::Board& board_playback() const { return m_board_playback; };
Chess::Color side() const { return m_side; };
void set_side(Chess::Color side) { m_side = side; };
void set_piece_set(StringView set);
const String& piece_set() const { return m_piece_set; };
Chess::Square mouse_to_square(GUI::MouseEvent& event) const;
bool drag_enabled() const { return m_drag_enabled; }
void set_drag_enabled(bool e) { m_drag_enabled = e; }
RefPtr<Gfx::Bitmap> get_piece_graphic(const Chess::Piece& piece) const;
bool show_available_moves() const { return m_show_available_moves; }
void set_show_available_moves(bool e) { m_show_available_moves = e; }
String get_fen() const;
bool import_pgn(StringView import_path);
bool export_pgn(StringView export_path) const;
int resign();
void flip_board();
void reset();
struct BoardTheme {
String name;
Color dark_square_color;
Color light_square_color;
};
const BoardTheme& board_theme() const { return m_board_theme; }
void set_board_theme(const BoardTheme& theme) { m_board_theme = theme; }
void set_board_theme(StringView name);
enum class PlaybackDirection {
First,
Backward,
Forward,
Last
};
void playback_move(PlaybackDirection);
void set_engine(RefPtr<Engine> engine) { m_engine = engine; }
void input_engine_move();
bool want_engine_move();
void set_coordinates(bool coordinates) { m_coordinates = coordinates; }
bool coordinates() const { return m_coordinates; }
struct BoardMarking {
Chess::Square from { 50, 50 };
Chess::Square to { 50, 50 };
bool alternate_color { false };
bool secondary_color { false };
enum class Type {
Square,
Arrow,
None
};
Type type() const
{
if (from.in_bounds() && to.in_bounds() && from != to)
return Type::Arrow;
else if ((from.in_bounds() && !to.in_bounds()) || (from.in_bounds() && to.in_bounds() && from == to))
return Type::Square;
return Type::None;
}
bool operator==(const BoardMarking& other) const { return from == other.from && to == other.to; }
};
private:
ChessWidget();
Chess::Board m_board;
Chess::Board m_board_playback;
bool m_playback { false };
size_t m_playback_move_number { 0 };
BoardMarking m_current_marking;
Vector<BoardMarking> m_board_markings;
BoardTheme m_board_theme { "Beige", Color::from_rgb(0xb58863), Color::from_rgb(0xf0d9b5) };
Color m_move_highlight_color { Color::from_rgba(0x66ccee00) };
Color m_marking_primary_color { Color::from_rgba(0x66ff0000) };
Color m_marking_alternate_color { Color::from_rgba(0x66ffaa00) };
Color m_marking_secondary_color { Color::from_rgba(0x6655dd55) };
Chess::Color m_side { Chess::Color::White };
HashMap<Chess::Piece, RefPtr<Gfx::Bitmap>> m_pieces;
String m_piece_set;
Chess::Square m_moving_square { 50, 50 };
Gfx::IntPoint m_drag_point;
bool m_dragging_piece { false };
bool m_drag_enabled { true };
bool m_show_available_moves { true };
Vector<Chess::Square> m_available_moves;
RefPtr<Engine> m_engine;
bool m_coordinates { true };
};
|