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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <LibCore/System.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <LibMain/Main.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio recvfd sendfd rpath unix"));
auto app = TRY(GUI::Application::try_create(arguments));
TRY(Core::System::pledge("stdio recvfd sendfd rpath"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto window = TRY(GUI::Window::try_create());
window->resize(Breakout::Game::game_width, Breakout::Game::game_height);
window->set_resizable(false);
window->set_double_buffering_enabled(false);
window->set_title("Breakout");
auto app_icon = GUI::Icon::default_icon("app-breakout");
window->set_icon(app_icon.bitmap_for_size(16));
auto game = TRY(window->try_set_main_widget<Breakout::Game>());
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create_checkable("&Pause", { {}, Key_P }, [&](auto& action) {
game->set_paused(action.is_checked());
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
})));
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Breakout", app_icon, window)));
window->show();
return app->exec();
}
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