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/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
class Game final {
public:
Game(size_t grid_size, size_t target_tile, bool evil_ai);
Game(Game const&) = default;
Game& operator=(Game const&) = default;
enum class MoveOutcome {
OK,
InvalidMove,
GameOver,
Won,
};
enum class Direction {
Up,
Down,
Left,
Right,
};
MoveOutcome attempt_move(Direction);
size_t score() const { return m_score; }
size_t turns() const { return m_turns; }
u32 target_tile() const { return m_target_tile; }
u32 largest_tile() const;
void set_want_to_continue() { m_want_to_continue = true; }
class Board {
public:
using Row = Vector<u32>;
using Tiles = Vector<Row>;
Tiles const& tiles() const { return m_tiles; }
bool is_stalled();
struct Position {
size_t row;
size_t column;
bool operator==(Position const& other) const
{
return row == other.row && column == other.column;
}
};
void add_tile(size_t row, size_t column, u32 value)
{
m_tiles[row][column] = value;
m_last_added_position = Position { row, column };
}
Position const& last_added_position() const { return m_last_added_position; }
struct SlideResult {
bool has_moved;
size_t score_delta;
};
SlideResult slide_tiles(Direction);
struct SlidingTile {
size_t row_from;
size_t column_from;
u32 value_from;
size_t row_to;
size_t column_to;
u32 value_to;
};
Vector<SlidingTile> const& sliding_tiles() const { return m_sliding_tiles; }
private:
void reverse();
void transpose();
size_t slide_row(size_t row_index);
size_t slide_left();
friend Game;
Tiles m_tiles;
Position m_last_added_position { 0, 0 };
Vector<SlidingTile> m_sliding_tiles;
};
Board const& board() const { return m_board; }
static size_t max_power_for_board(size_t size)
{
if (size >= 6)
return 31;
return size * size + 1;
}
private:
void add_tile()
{
if (m_evil_ai)
add_evil_tile();
else
add_random_tile();
}
void add_random_tile();
void add_evil_tile();
size_t m_grid_size { 0 };
u32 m_target_tile { 0 };
bool m_evil_ai { false };
bool m_want_to_continue { false };
Board m_board;
size_t m_score { 0 };
size_t m_turns { 0 };
};
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